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guix/gnu/packages/patches/icecat-CVE-2016-1935.patch

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Copied from: https://hg.mozilla.org/releases/mozilla-esr38/rev/f9aad6c0253a
Security advisory: https://www.mozilla.org/en-US/security/advisories/mfsa2016-03/
Mozilla Bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1220450
# HG changeset patch
# User Jeff Gilbert <jgilbert@mozilla.com>
# Date 1452570660 28800
# Node ID f9aad6c0253a3b81699a3d7a05e78615dd814ea3
# Parent c47640f24251b48c0bba9d2f0f6ee059eca58362
Bug 1220450 - Clear length on cache OOM. r=kamidphish, a=ritu
diff --git a/dom/canvas/WebGLContextBuffers.cpp b/dom/canvas/WebGLContextBuffers.cpp
--- a/dom/canvas/WebGLContextBuffers.cpp
+++ b/dom/canvas/WebGLContextBuffers.cpp
@@ -185,16 +185,17 @@ WebGLContext::BufferData(GLenum target,
if (error) {
GenerateWarning("bufferData generated error %s", ErrorName(error));
return;
}
boundBuffer->SetByteLength(size);
if (!boundBuffer->ElementArrayCacheBufferData(nullptr, size)) {
+ boundBuffer->SetByteLength(0);
return ErrorOutOfMemory("bufferData: out of memory");
}
}
void
WebGLContext::BufferData(GLenum target,
const dom::Nullable<dom::ArrayBuffer>& maybeData,
GLenum usage)
@@ -234,18 +235,20 @@ WebGLContext::BufferData(GLenum target,
GLenum error = CheckedBufferData(target, data.Length(), data.Data(), usage);
if (error) {
GenerateWarning("bufferData generated error %s", ErrorName(error));
return;
}
boundBuffer->SetByteLength(data.Length());
- if (!boundBuffer->ElementArrayCacheBufferData(data.Data(), data.Length()))
+ if (!boundBuffer->ElementArrayCacheBufferData(data.Data(), data.Length())) {
+ boundBuffer->SetByteLength(0);
return ErrorOutOfMemory("bufferData: out of memory");
+ }
}
void
WebGLContext::BufferData(GLenum target, const dom::ArrayBufferView& data,
GLenum usage)
{
if (IsContextLost())
return;
@@ -274,18 +277,20 @@ WebGLContext::BufferData(GLenum target,
GLenum error = CheckedBufferData(target, data.Length(), data.Data(), usage);
if (error) {
GenerateWarning("bufferData generated error %s", ErrorName(error));
return;
}
boundBuffer->SetByteLength(data.Length());
- if (!boundBuffer->ElementArrayCacheBufferData(data.Data(), data.Length()))
+ if (!boundBuffer->ElementArrayCacheBufferData(data.Data(), data.Length())) {
+ boundBuffer->SetByteLength(0);
return ErrorOutOfMemory("bufferData: out of memory");
+ }
}
void
WebGLContext::BufferSubData(GLenum target, WebGLsizeiptr byteOffset,
const dom::Nullable<dom::ArrayBuffer>& maybeData)
{
if (IsContextLost())
return;