2018-11-28 03:06:49 +00:00
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;;; GNU Guix --- Functional package management for GNU
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2023-04-01 21:35:23 +00:00
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;;; Copyright © 2022, 2023 Maxim Cournoyer <maxim.cournoyer@gmail.com>
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2022-07-24 00:00:01 +00:00
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;;; Copyright © 2020, 2022 Tobias Geerinckx-Rice <me@tobias.gr>
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2022-02-23 19:51:32 +00:00
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;;; Copyright © 2022 John Kehayias <john.kehayias@protonmail.com>
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2018-11-28 03:06:49 +00:00
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;;;
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;;; This file is part of GNU Guix.
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;;;
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;;; GNU Guix is free software; you can redistribute it and/or modify it
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;;; under the terms of the GNU General Public License as published by
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;;; the Free Software Foundation; either version 3 of the License, or (at
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;;; your option) any later version.
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;;;
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;;; GNU Guix is distributed in the hope that it will be useful, but
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;;; WITHOUT ANY WARRANTY; without even the implied warranty of
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;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;;; GNU General Public License for more details.
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;;;
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;;; You should have received a copy of the GNU General Public License
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;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
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(define-module (gnu packages toolkits)
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#:use-module (gnu packages fontutils)
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#:use-module (gnu packages gl)
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#:use-module (gnu packages sdl)
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#:use-module (guix gexp)
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#:use-module ((guix licenses) #:prefix license:)
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#:use-module (guix packages)
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#:use-module (guix utils)
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#:use-module (guix build-system gnu)
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#:use-module (guix git-download))
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(define-public imgui
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(package
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(name "imgui")
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(version "1.89.4")
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(source (origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/ocornut/imgui")
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(commit (string-append "v" version))))
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(file-name (git-file-name name version))
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(sha256
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(base32
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"1j79gsg9i969slygrwm0dp5mkzagglawxxagjpi3009wyp6lj6l8"))
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(modules '((guix build utils)))
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(snippet
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;; Remove bundled fonts.
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'(delete-file-recursively "misc/fonts"))))
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(outputs '("out" "doc"))
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(build-system gnu-build-system)
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(arguments
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(list
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#:tests? #f ;no test suite
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#:modules '((guix build gnu-build-system)
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(guix build utils)
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(ice-9 ftw)
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(srfi srfi-26))
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#:phases
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#~(modify-phases %standard-phases
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(add-after 'unpack 'adjust-includes
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(lambda _
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(substitute* (find-files "." "(\\.cpp|\\.mm)$")
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(("#include <SDL")
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"#include <SDL2/SDL"))))
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(delete 'configure)
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(replace 'build
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(lambda* (#:key inputs #:allow-other-keys)
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;; Build main library.
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(apply invoke #$(cc-for-target)
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;; This option is necessary at least for OpenBoardView,
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;; otherwise it would fail with the "Too many vertices in
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;; ImDrawList using 16-bit indices".
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"-DImDrawIdx=unsigned int"
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"-I" (getcwd)
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"-I" (search-input-directory inputs "include/freetype2")
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"-g" "-O2" "-fPIC" "-shared"
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"-lGL" "-lSDL2" "-lglfw"
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"-o" "libimgui.so"
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"imgui.cpp"
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"imgui_draw.cpp"
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"imgui_tables.cpp"
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"imgui_widgets.cpp"
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;; Include the supported backends.
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"backends/imgui_impl_glfw.cpp"
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(if (file-exists? "backends/imgui_impl_sdl2.cpp")
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"backends/imgui_impl_sdl2.cpp"
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"backends/imgui_impl_sdl.cpp")
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"backends/imgui_impl_opengl2.cpp"
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"backends/imgui_impl_opengl3.cpp"
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;; Include wrappers for C++ standard library (STL) and
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;; fontconfig.
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(find-files "misc" "\\.cpp$"))))
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(replace 'install
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(lambda _
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(let* ((header? (cut string-suffix? ".h" <>))
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(imgui-headers (scandir "." header?))
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(backend-headers (find-files
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"backends"
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"(glfw|opengl|sdl|vulkan).*\\.h$"))
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(misc-headers (find-files "misc" "\\.h$")))
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(install-file "libimgui.so" (string-append #$output "/lib"))
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;; Install headers.
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(for-each (lambda (f)
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(install-file f (string-append #$output
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"/include/imgui")))
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imgui-headers)
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(for-each (lambda (f)
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(install-file f (string-append
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#$output
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"/include/imgui/backends")))
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backend-headers)
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(for-each (lambda (f)
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(install-file f (string-append #$output
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"/include/imgui/"
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(dirname f))))
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misc-headers)
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;; Install examples.
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(copy-recursively "examples"
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(string-append #$output:doc
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"/share/imgui/examples"))))))))
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(inputs (list fontconfig glfw mesa sdl2))
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(home-page "https://github.com/ocornut/imgui")
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(synopsis "Immediate-mode C++ GUI library with minimal dependencies")
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(description "@code{dear imgui} (also know as ImGui) is a graphical user
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interface library for C++. It creates optimized vertex buffers that you can
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render anytime in your 3D-pipeline-enabled application. It's fast, portable,
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renderer-agnostic, and self-contained, without external dependencies.
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ImGui is aimed at content creation, visualization, and debugging tools as
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opposed to average end-user interfaces. Hence it favors simplicity and
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productivity but lacks certain features often found in higher-level libraries.
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It is particularly suited to integration in game engine tooling, real-time 3D
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applications, full-screen applications, and embedded platforms without
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standard operating system features.")
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(license license:expat)))
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(define-public imgui-1.87
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(package
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(inherit imgui)
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(name "imgui")
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(version "1.87")
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(source (origin
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(inherit (package-source imgui))
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/ocornut/imgui")
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(commit (string-append "v" version))))
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(file-name (git-file-name name version))
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(sha256
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(base32
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"10qil22s5qak3as41787iz273sibpq1bq66bakgn7yvhj5fym6hz"))))))
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(define-public imgui-1.86
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(package
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(inherit imgui)
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(name "imgui")
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(version "1.86")
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(source (origin
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(inherit (package-source imgui))
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/ocornut/imgui")
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(commit (string-append "v" version))))
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(file-name (git-file-name name version))
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(sha256
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(base32
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"02a7b05zrka20jhzag2jb4jl624i1m456bsv69jb9zgys2p9dv1n"))))))
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