gnu: Add cl-fast-ecs.
* gnu/packages/lisp-xyz.scm (cl-fast-ecs, ecl-cl-fast-ecs, sbcl-cl-fast-ecs): New variables. Signed-off-by: Guillaume Le Vaillant <glv@posteo.net>
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@ -6962,6 +6962,43 @@ mostly Common Lisp implementation.")
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(define-public ecl-cl-fastcgi
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(define-public ecl-cl-fastcgi
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(sbcl-package->ecl-package sbcl-cl-fastcgi))
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(sbcl-package->ecl-package sbcl-cl-fastcgi))
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(define-public sbcl-cl-fast-ecs
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(package
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(name "sbcl-cl-fast-ecs")
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(version "0.1.1")
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(source
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(origin
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(method git-fetch)
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(uri (git-reference
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(url "https://gitlab.com/lockie/cl-fast-ecs")
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(commit version)))
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(file-name (git-file-name "cl-fast-ecs" version))
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(sha256
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(base32 "06cnhm8zpyqyjr17mji5wvj4gh2glpdw8gqy1vwrq3vgphfmg560"))))
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(build-system asdf-build-system/sbcl)
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(native-inputs
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(list sbcl-parachute))
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(inputs
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(list sbcl-alexandria sbcl-trivial-garbage))
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(home-page "https://lockie.gitlab.io/cl-fast-ecs/")
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(synopsis "Blazingly fast Entity-Component-System microframework")
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(description
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"CL-FAST-ECS is a Common Lisp library providing an implementation of the
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@acronym{ECS, Entity-Component-System} pattern, primarily focused on speed and
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interactive development.
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ECS is an architectural data-oriented design pattern that allows for the
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effective processing of a large number of in-game objects while keeping the code
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and data separated. This provides flexibility in the way that game objects are
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built at runtime.")
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(license license:expat)))
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(define-public cl-fast-ecs
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(sbcl-package->cl-source-package sbcl-cl-fast-ecs))
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(define-public ecl-cl-fast-ecs
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(sbcl-package->ecl-package sbcl-cl-fast-ecs))
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(define-public sbcl-cl-flac
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(define-public sbcl-cl-flac
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(let ((commit "d094d33d3cc2cf263263b917798d338eded3c532")
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(let ((commit "d094d33d3cc2cf263263b917798d338eded3c532")
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(revision "0"))
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(revision "0"))
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