gnu: godot: Update to 4.1. Rename godot@3 to godot-lts.
* gnu/packages/game-development.scm (godot): Update to 4.1. [source]: Update snippet: remove embree and enet; add amd-fsr, astcenc, basis_universal, brotli, linuxbsd_headers, etcpak, meshoptimizer, msdfgen, noise, openxr, rvo2, spirv-reflect, thorvg, volk, vulkan. [arguments]: Remove #:scons. Update #:scons-flags to unbundle more libraries. [phases]: Remove 'build-headless phase (headless is no longer has a separate build). Add 'fix-dl-open-paths and 'unbundle-xkbcommon phases. In 'install phase, remove headless output. Update 'wrap phase to remove eudev. [outputs]: Remove headless. [inputs]: Add dbus, embree, enet, fontconfig, glslang, libpng, harfbuzz, icu4c, libxkbcommon, openxr, speech-dispatcher, vulkan-loader, zlib. Remove bullet. Rename freetype to freetype-with-brotli. (godot-lts): New variable. godot@3 is the LTS release. * gnu/packages/games.scm (superstarfighter)[native-inputs]: Use it. [inputs]: Use it.
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@ -28,6 +28,7 @@
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;;; Copyright © 2022 Felix Gruber <felgru@posteo.net>
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;;; Copyright © 2022 Jai Vetrivelan <jaivetrivelan@gmail.com>
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;;; Copyright © 2022 dan <i@dan.games>
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;;; Copyright © 2023 John Kehayias <john.kehayias@protonmail.com>
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;;;
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;;; This file is part of GNU Guix.
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;;;
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@ -54,6 +55,7 @@
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#:use-module (guix git-download)
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#:use-module (guix svn-download)
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#:use-module (guix utils)
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#:use-module (guix build utils)
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#:use-module (guix build-system cmake)
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#:use-module (guix build-system gnu)
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#:use-module (guix build-system python)
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@ -86,6 +88,7 @@
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#:use-module (gnu packages graphviz)
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#:use-module (gnu packages gtk)
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#:use-module (gnu packages guile)
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#:use-module (gnu packages icu4c)
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#:use-module (gnu packages image)
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#:use-module (gnu packages linux)
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#:use-module (gnu packages llvm)
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@ -95,6 +98,7 @@
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#:use-module (gnu packages multiprecision)
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#:use-module (gnu packages music)
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#:use-module (gnu packages ncurses)
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#:use-module (gnu packages networking)
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#:use-module (gnu packages pcre)
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#:use-module (gnu packages pkg-config)
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#:use-module (gnu packages pulseaudio)
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@ -105,12 +109,14 @@
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#:use-module (gnu packages readline)
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#:use-module (gnu packages qt)
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#:use-module (gnu packages sdl)
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#:use-module (gnu packages speech)
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#:use-module (gnu packages sphinx)
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#:use-module (gnu packages stb)
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#:use-module (gnu packages texinfo)
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#:use-module (gnu packages textutils)
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#:use-module (gnu packages tls)
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#:use-module (gnu packages video)
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#:use-module (gnu packages vulkan)
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#:use-module (gnu packages web)
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#:use-module (gnu packages wxwidgets)
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#:use-module (gnu packages xdisorg)
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@ -1812,7 +1818,7 @@ games.")
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(home-page "https://openmw.org")
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(license license:gpl3)))
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(define-public godot
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(define-public godot-lts
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(package
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(name "godot")
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(version "3.4.2")
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@ -1982,6 +1988,253 @@ provide high-quality 3D rendering, it contains an animation editor, and can be
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scripted in a Python-like language.")
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(license license:expat)))
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(define-public godot
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(package
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(name "godot")
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(version "4.1")
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(source (origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/godotengine/godot")
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(commit (string-append version "-stable"))))
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(file-name (git-file-name name version))
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(sha256
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(base32
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"0rc34w4nb1qwmxk7ijcm689kk4gdxrmgzbj4qqz8gkqhysn8mnmz"))
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(modules '((guix build utils)
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(ice-9 ftw)
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(srfi srfi-1)))
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(snippet
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'(begin
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;; Keep only those bundled files we have not (yet) replaced
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;; with Guix versions. Note that some of these may be
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;; modified; see "thirdparty/README.md".
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(with-directory-excursion "thirdparty"
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(let* ((preserved-files
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'("README.md"
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"amd-fsr"
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"assimp"
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"astcenc"
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"basis_universal"
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;; TODO: Can unbundle once
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;; <https://github.com/godotengine/godot/pull/79101>
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;; is merged
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"brotli"
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;; Godot needs ca-certificates.crt, but that is
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;; not available in build environment
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"certs"
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"cvtt"
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"linuxbsd_headers"
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"etc2comp"
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"etcpak"
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"fonts"
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"glad"
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"jpeg-compressor"
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"libsimplewebm"
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"meshoptimizer"
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"minimp3"
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"miniupnpc"
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"minizip"
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"misc"
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"msdfgen"
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"nanosvg"
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"noise"
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"oidn"
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"openxr"
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"pvrtccompressor"
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"recastnavigation"
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"rvo2"
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"spirv-reflect"
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"squish"
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"stb_rect_pack"
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"thorvg"
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"tinyexr"
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"vhacd"
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"volk"
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"vulkan"
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"xatlas")))
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(for-each delete-file-recursively
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(lset-difference string=?
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(scandir ".")
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(cons* "." ".." preserved-files)))))))))
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(build-system scons-build-system)
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(arguments
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(list
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#:scons-flags #~`("platform=linuxbsd" "target=editor" "production=yes"
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;; XXX: There may be advantages to enabling volk,
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;; requiring unbundling and patching to use our input.
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"use_volk=no"
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;; Avoid using many of the bundled libs.
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;; Note: These options can be found in the SConstruct file.
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"builtin_embree=no"
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"builtin_enet=no"
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"builtin_freetype=no"
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"builtin_glslang=no"
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"builtin_graphite=no"
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"builtin_harfbuzz=no"
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"builtin_icu4c=no"
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"builtin_libogg=no"
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"builtin_libpng=no"
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"builtin_libtheora=no"
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"builtin_libvorbis=no"
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"builtin_libwebp=no"
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"builtin_mbedtls=no"
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"builtin_pcre2=no"
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"builtin_pcre2_with_jit=no"
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"builtin_wslay=no"
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"builtin_zlib=no"
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"builtin_zstd=no")
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#:tests? #f ; There are no tests
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#:phases
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#~(modify-phases %standard-phases
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(add-after 'unpack 'scons-use-env
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(lambda _
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;; Scons does not use the environment variables by default,
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;; but this substitution makes it do so.
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(substitute* "SConstruct"
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(("env_base = Environment\\(tools=custom_tools\\)")
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(string-append
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"env_base = Environment(tools=custom_tools)\n"
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"env_base = Environment(ENV=os.environ)")))))
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(add-after 'scons-use-env 'fix-dlopen-paths
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(lambda* (#:key inputs #:allow-other-keys)
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(let ((files '("drivers/alsa/asound-so_wrap.c"
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"drivers/pulseaudio/pulse-so_wrap.c"
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"platform/linuxbsd/dbus-so_wrap.c"
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"platform/linuxbsd/fontconfig-so_wrap.c"
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"platform/linuxbsd/libudev-so_wrap.c"
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"platform/linuxbsd/speechd-so_wrap.c"
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"platform/linuxbsd/x11/display_server_x11.cpp"
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"platform/linuxbsd/x11/dynwrappers/xcursor-so_wrap.c"
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"platform/linuxbsd/x11/dynwrappers/xext-so_wrap.c"
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"platform/linuxbsd/x11/dynwrappers/xinerama-so_wrap.c"
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"platform/linuxbsd/x11/dynwrappers/xinput2-so_wrap.c"
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"platform/linuxbsd/x11/dynwrappers/xlib-so_wrap.c"
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"platform/linuxbsd/x11/dynwrappers/xrandr-so_wrap.c"
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"platform/linuxbsd/x11/dynwrappers/xrender-so_wrap.c"
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"platform/linuxbsd/xkbcommon-so_wrap.c"
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"thirdparty/volk/volk.c"
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"thirdparty/volk/volk.c"))
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(libs '("libasound.so.2"
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"libpulse.so.0"
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"libdbus-1.so.3"
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"libfontconfig.so.1"
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"libudev.so.1"
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"libspeechd.so.2"
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"libXrandr.so.2"
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"libXcursor.so.1"
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"libXext.so.6"
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"libXinerama.so.1"
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"libXi.so.6"
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"libX11.so.6"
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"libXrandr.so.2"
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"libXrender.so.1"
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"libxkbcommon.so.0"
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"libvulkan.so.1"
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"libvulkan.so")))
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(for-each (lambda (file lib)
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(substitute* file
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(((string-append "dlopen\\(\"" lib "\""))
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(string-append "dlopen(\""
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(search-input-file
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inputs (string-append "lib/" lib))
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"\""))))
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files libs))
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(substitute* "thirdparty/glad/gl.c"
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(("libGL.so") ; for both .so and .so.1
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(string-append (search-input-file inputs "lib/libGL.so"))))
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(substitute* "thirdparty/glad/glx.c"
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(("libGL.so") ; for both .so and .so.1
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(string-append (search-input-file inputs "lib/libGL.so"))))))
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(add-after 'fix-dlopen-paths 'unbundle-xkbcommon
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(lambda* (#:key inputs #:allow-other-keys)
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(substitute* "platform/linuxbsd/xkbcommon-so_wrap.c"
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(("./thirdparty/linuxbsd_headers/xkbcommon/xkbcommon.h")
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(string-append
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(search-input-file inputs "include/xkbcommon/xkbcommon.h")))
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(("./thirdparty/linuxbsd_headers/xkbcommon/xkbcommon-compose.h")
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(string-append
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(search-input-file inputs "include/xkbcommon/xkbcommon-compose.h")))
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(("./thirdparty/linuxbsd_headers/xkbcommon/xkbcommon-keysyms.h")
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(string-append
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(search-input-file inputs "include/xkbcommon/xkbcommon-keysyms.h"))))))
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(replace 'install
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(lambda* (#:key inputs #:allow-other-keys)
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(let ((zenity (search-input-file inputs "bin/zenity")))
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;; Strip build info from filenames.
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(with-directory-excursion "bin"
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(for-each
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(lambda (file)
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(let ((dest (car (string-split (basename file) #\.))))
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(rename-file file dest)))
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(find-files "." "godot.*\\.linuxbsd\\.editor.*"))
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(install-file "godot" (string-append #$output "/bin")))
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;; Tell the editor where to find zenity for OS.alert().
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;; TODO: This could be changed in
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;; platform/linuxbsd/os_linuxbsd.cpp directly, along with the
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;; other alert programs.
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(wrap-program (string-append #$output "/bin/godot")
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`("PATH" ":" prefix (,(string-append zenity "/bin")))))))
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(add-after 'install 'install-godot-desktop
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(lambda _
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(let ((applications (string-append #$output "/share/applications"))
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(icons (string-append #$output "/share/icons/hicolor")))
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(mkdir-p applications)
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(copy-file "misc/dist/linux/org.godotengine.Godot.desktop"
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(string-append applications "/godot.desktop"))
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(for-each (lambda (icon dest)
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(mkdir-p (dirname dest))
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(copy-file icon dest))
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'("icon.png" "icon.svg")
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`(,(string-append icons "/256x256/apps/godot.png")
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,(string-append icons "/scalable/apps/godot.svg")))))))))
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(native-inputs
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(list pkg-config))
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(inputs
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(list alsa-lib
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dbus
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embree
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enet
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eudev
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fontconfig
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freetype-with-brotli
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glew
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glslang
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glu
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libpng
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harfbuzz
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icu4c
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libtheora
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libvorbis
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libvpx
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libwebp
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libx11
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libxcursor
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libxi
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libxinerama
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libxkbcommon
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libxrandr
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mbedtls-apache
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mesa
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openxr
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opusfile
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pcre2
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pulseaudio
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speech-dispatcher
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vulkan-loader
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wslay
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zenity
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zlib
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`(,zstd "lib")))
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(home-page "https://godotengine.org/")
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(synopsis "Advanced 2D and 3D game engine")
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(description
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"Godot is an advanced multi-platform game engine written in C++. If
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features design tools such as a visual editor, can import 3D models and
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provide high-quality 3D rendering, it contains an animation editor, and can be
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scripted in a Python-like language.")
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(license license:expat)))
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(define-public entt
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(package
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(name "entt")
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@ -2826,9 +2826,9 @@ runnable=true
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#:categories '("Game" "ArcadeGame")))
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#t)))))
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(native-inputs
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`(("godot-headless" ,godot "headless")))
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`(("godot-headless" ,godot-lts "headless")))
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(inputs
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(list godot))
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(list godot-lts))
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(home-page "https://notapixel.itch.io/superstarfighter")
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(synopsis "Fast-paced local multiplayer arcade game")
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(description "In SuperStarfighter, up to four local players compete in a
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Reference in New Issue