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gnu: add spirv-cross.

* gnu/packages/vulkan.scm (spirv-cross): New variable.

Signed-off-by: Nicolas Goaziou <mail@nicolasgoaziou.fr>
Leo Prikler 2020-06-29 12:06:49 +02:00 committed by Nicolas Goaziou
parent 68a671abc8
commit 0bc6a5796a
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@ -102,6 +102,57 @@ SPIR-V modules. The project includes an assembler, binary module
parser,disassembler, validator, and optimizer for SPIR-V.") parser,disassembler, validator, and optimizer for SPIR-V.")
(license license:asl2.0))) (license license:asl2.0)))
(define-public spirv-cross
(package
(name "spirv-cross")
(version "2020-05-19")
(source
(origin
(method git-fetch)
(uri (git-reference
(url "https://github.com/KhronosGroup/SPIRV-Cross")
(commit version)))
(sha256
(base32 "0zyijp9zx9wbd4i5lwjap7n793iz6yjkf27la60dsffxl75yy9pd"))
(file-name (git-file-name name version))))
(build-system cmake-build-system)
(arguments
`(#:configure-flags
(list "-DSPIRV_CROSS_SHARED=YES")
;; FIXME: The following tests fail:
;; 15 - spirv-cross-test-opt
;; 16 - spirv-cross-test-metal-opt
;; 17 - spirv-cross-test-hlsl-opt
#:tests? #f
#:phases
(modify-phases %standard-phases
(add-after 'unpack 'fix-tests-to-find-deps
(lambda* (#:key inputs #:allow-other-keys)
(substitute* "CMakeLists.txt"
(("\\$\\{CMAKE_(.*)_DIR\\}/external/glslang(.*)/bin")
(string-append (assoc-ref inputs "glslang") "/bin")))
(substitute* "CMakeLists.txt"
(("\\$\\{CMAKE_(.*)_DIR\\}/external/spirv-tools(.*)/bin")
(string-append (assoc-ref inputs "spirv-tools") "/bin")))
#t)))))
(inputs
`(("glslang" ,glslang)
("spirv-headers" ,spirv-headers)
("spirv-tools" ,spirv-tools)))
(native-inputs `(("python" ,python)))
(home-page "https://github.com/KhronosGroup/SPIRV-Cross")
(synopsis "Parser for and converter of SPIR-V to other shader languages")
(description
"SPIRV-Cross tries hard to emit readable and clean output from the
SPIR-V. The goal is to emit GLSL or MSL that looks like it was written by
a human and not awkward IR/assembly-like code.
NOTE: Individual features are expected to be mostly complete, but it is
possible that certain obscure GLSL features are not yet supported. However,
most missing features are expected to be ``trivial'' improvements at this
stage.")
(license license:asl2.0)))
(define-public glslang (define-public glslang
(package (package
(name "glslang") (name "glslang")