parent
ad8b83bda0
commit
0f6139b1b5
|
@ -3,6 +3,7 @@
|
||||||
;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
|
;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
|
||||||
;;; Copyright © 2015 Julian Graham <joolean@gmail.com>
|
;;; Copyright © 2015 Julian Graham <joolean@gmail.com>
|
||||||
;;; Copyright © 2015 Ludovic Courtès <ludo@gnu.org>
|
;;; Copyright © 2015 Ludovic Courtès <ludo@gnu.org>
|
||||||
|
;;; Copyright © 2015 Alex Kost <alezost@gmail.com>
|
||||||
;;;
|
;;;
|
||||||
;;; This file is part of GNU Guix.
|
;;; This file is part of GNU Guix.
|
||||||
;;;
|
;;;
|
||||||
|
@ -27,6 +28,7 @@
|
||||||
#:use-module (guix build-system gnu)
|
#:use-module (guix build-system gnu)
|
||||||
#:use-module (gnu packages)
|
#:use-module (gnu packages)
|
||||||
#:use-module (gnu packages databases)
|
#:use-module (gnu packages databases)
|
||||||
|
#:use-module (gnu packages doxygen)
|
||||||
#:use-module (gnu packages glib)
|
#:use-module (gnu packages glib)
|
||||||
#:use-module (gnu packages gnunet)
|
#:use-module (gnu packages gnunet)
|
||||||
#:use-module (gnu packages guile)
|
#:use-module (gnu packages guile)
|
||||||
|
@ -225,3 +227,36 @@ Originally created for use in video game prototypes, it can generate random
|
||||||
sounds from presets such as \"explosion\" or \"powerup\".")
|
sounds from presets such as \"explosion\" or \"powerup\".")
|
||||||
(home-page "http://www.drpetter.se/project_sfxr.html")
|
(home-page "http://www.drpetter.se/project_sfxr.html")
|
||||||
(license license:expat)))
|
(license license:expat)))
|
||||||
|
|
||||||
|
(define-public physfs
|
||||||
|
(package
|
||||||
|
(name "physfs")
|
||||||
|
(version "2.0.3")
|
||||||
|
(source (origin
|
||||||
|
(method url-fetch)
|
||||||
|
(uri (string-append
|
||||||
|
"http://icculus.org/physfs/downloads/physfs-"
|
||||||
|
version ".tar.bz2"))
|
||||||
|
(file-name (string-append name "-" version ".tar.gz"))
|
||||||
|
(sha256
|
||||||
|
(base32
|
||||||
|
"0sbbyqzqhyf0g68fcvvv20n3928j0x6ik1njmhn1yigvq2bj11na"))))
|
||||||
|
(build-system cmake-build-system)
|
||||||
|
(arguments
|
||||||
|
'(#:tests? #f)) ; no check target
|
||||||
|
(inputs
|
||||||
|
`(("zlib" ,zlib)))
|
||||||
|
(native-inputs
|
||||||
|
`(("doxygen" ,doxygen)))
|
||||||
|
(home-page "http://icculus.org/physfs")
|
||||||
|
(synopsis "File system abstraction library")
|
||||||
|
(description
|
||||||
|
"PhysicsFS is a library to provide abstract access to various archives.
|
||||||
|
It is intended for use in video games. For security, no file writing done
|
||||||
|
through the PhysicsFS API can leave a defined @emph{write directory}. For
|
||||||
|
file reading, a @emph{search path} with archives and directories is defined,
|
||||||
|
and it becomes a single, transparent hierarchical file system. So archive
|
||||||
|
files can be accessed in the same way as you access files directly on a disk,
|
||||||
|
and it makes it easy to ship a new archive that will override a previous
|
||||||
|
archive on a per-file basis.")
|
||||||
|
(license license:zlib)))
|
||||||
|
|
Reference in New Issue