me
/
guix
Archived
1
0
Fork 0

gnu: Add libmanette.

* gnu/packages/games.scm (libmanette): New variable.
master
Eric Bavier 2018-12-20 20:28:07 -06:00
parent 8aedb3ad8a
commit 18ebaa9eeb
No known key found for this signature in database
GPG Key ID: FD73CAC719D32566
1 changed files with 30 additions and 0 deletions

View File

@ -149,6 +149,7 @@
#:use-module (guix build-system gnu) #:use-module (guix build-system gnu)
#:use-module (guix build-system go) #:use-module (guix build-system go)
#:use-module (guix build-system haskell) #:use-module (guix build-system haskell)
#:use-module (guix build-system meson)
#:use-module (guix build-system python) #:use-module (guix build-system python)
#:use-module (guix build-system cmake) #:use-module (guix build-system cmake)
#:use-module (guix build-system trivial)) #:use-module (guix build-system trivial))
@ -5874,3 +5875,32 @@ libraries. AIFF sound effects and music in MOD and OGG formats are supported
when packaged in Blorb container files or optionally from individual files.") when packaged in Blorb container files or optionally from individual files.")
(home-page "http://frotz.sourceforge.net") (home-page "http://frotz.sourceforge.net")
(license license:gpl2+)))) (license license:gpl2+))))
(define-public libmanette
(package
(name "libmanette")
(version "0.2.1")
(source (origin
(method url-fetch)
(uri (string-append "mirror://gnome/sources/" name "/"
(version-major+minor version) "/"
name "-" version ".tar.xz"))
(sha256
(base32
"14vqz30p4693yy3yxs0gj858x25sl2kawib1g9lj8g5frgl0hd82"))))
(build-system meson-build-system)
(native-inputs
`(("glib" ,glib "bin") ; for glib-compile-resources
("gobject-introspection" ,gobject-introspection)
("pkg-config" ,pkg-config)
("vala" ,vala)))
(inputs
`(("libevdev" ,libevdev)
("libgudev" ,libgudev)))
(home-page "https://wiki.gnome.org/Apps/Games")
(synopsis "Game controller library")
(description "Libmanette is a small GObject library giving you simple
access to game controllers. It supports the de-facto standard gamepads as
defined by the W3C standard Gamepad specification or as implemented by the SDL
GameController.")
(license license:lgpl2.1+)))