gnu: Add libtcod.
* gnu/packages/game-development.scm (libtcod): New variable. Signed-off-by: Marius Bakke <mbakke@fastmail.com>master
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@ -19,6 +19,7 @@
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;;; Copyright © 2019 Jethro Cao <jethrocao@gmail.com>
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;;; Copyright © 2020 Nicolas Goaziou <mail@nicolasgoaziou.fr>
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;;; Copyright © 2020 Timotej Lazar <timotej.lazar@araneo.si>
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;;; Copyright © 2020 Giacomo Leidi <goodoldpaul@autistici.org>
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;;;
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;;; This file is part of GNU Guix.
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;;;
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@ -88,6 +89,7 @@
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#:use-module (gnu packages sphinx)
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#:use-module (gnu packages stb)
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#:use-module (gnu packages texinfo)
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#:use-module (gnu packages textutils)
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#:use-module (gnu packages tls)
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#:use-module (gnu packages video)
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#:use-module (gnu packages web)
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@ -2114,3 +2116,75 @@ computer games, 3D authoring tools and simulation tools.")
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(description "Chipmunk is a simple, lightweight, fast and portable 2D
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rigid body physics library written in C.")
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(license license:expat)))
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(define-public libtcod
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(package
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(name "libtcod")
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(version "1.15.1")
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(source (origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/libtcod/libtcod.git")
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(commit version)))
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(file-name (git-file-name name version))
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(sha256
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(base32
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"0pzr8ajmbqvh43ldjajx962xirj3rf8ayh344p6mqlrmb8gxrfr5"))
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(modules '((guix build utils)))
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(snippet '(begin
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(delete-file-recursively "src/vendor/utf8proc")
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(delete-file-recursively "src/vendor/zlib")
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(delete-file "src/vendor/stb_truetype.h")
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(delete-file "src/vendor/stb_sprintf.h")
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(delete-file "src/vendor/lodepng.cpp")
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(delete-file "src/vendor/lodepng.h")
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(substitute* "buildsys/autotools/sources.am"
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(("\\.\\./\\.\\./src/vendor/lodepng\\.cpp \\\\\n") "")
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(("\\.\\./\\.\\./src/vendor/stb\\.c \\\\")
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"../../src/vendor/stb.c")
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(("\\.\\./\\.\\./src/vendor/utf8proc/utf8proc\\.c") ""))
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(substitute* "src/libtcod/sys_sdl_img_png.cpp"
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(("\\.\\./vendor/") ""))
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(substitute* '("src/libtcod/color/canvas.cpp"
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"src/libtcod/sys_sdl_img_png.cpp"
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"src/libtcod/tileset/truetype.cpp"
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"src/libtcod/tileset/tilesheet.cpp")
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(("\\.\\./\\.\\./vendor/") ""))
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(substitute* "src/libtcod/console/printing.cpp"
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(("\\.\\./\\.\\./vendor/utf8proc/") ""))
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#t))))
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(build-system gnu-build-system)
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(arguments
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`(#:configure-flags '("--with-gnu-ld"
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"LIBS=-lutf8proc -llodepng")
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#:phases
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(modify-phases %standard-phases
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(add-after 'unpack 'change-to-build-dir
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(lambda _
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(chdir "buildsys/autotools")
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(patch-shebang "get_version.py")
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#t)))))
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(native-inputs
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`(("autoconf" ,autoconf)
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("automake" ,automake)
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("libtool" ,libtool)
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("python" ,python)
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("pkg-config" ,pkg-config)
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("stb-sprintf" ,stb-sprintf)
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("stb-truetype" ,stb-truetype)))
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(inputs
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`(("lodepng" ,lodepng)
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("sdl2" ,sdl2)
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("utf8proc" ,utf8proc)
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("zlib" ,zlib)))
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(home-page "https://github.com/libtcod/libtcod")
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(synopsis "Library specifically designed for writing roguelikes")
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(description
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"libtcod is a fast, portable and uncomplicated API for roguelike
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developers providing an advanced true color console, input, and lots of other
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utilities frequently used in roguelikes.")
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(license license:bsd-3)))
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