me
/
guix
Archived
1
0
Fork 0

gnu: Add libtcod.

* gnu/packages/game-development.scm (libtcod): New variable.

Signed-off-by: Marius Bakke <mbakke@fastmail.com>
master
Giacomo Leidi 2020-02-16 22:42:42 +01:00 committed by Marius Bakke
parent 7eed584507
commit 2e0787a575
No known key found for this signature in database
GPG Key ID: A2A06DF2A33A54FA
1 changed files with 74 additions and 0 deletions

View File

@ -19,6 +19,7 @@
;;; Copyright © 2019 Jethro Cao <jethrocao@gmail.com>
;;; Copyright © 2020 Nicolas Goaziou <mail@nicolasgoaziou.fr>
;;; Copyright © 2020 Timotej Lazar <timotej.lazar@araneo.si>
;;; Copyright © 2020 Giacomo Leidi <goodoldpaul@autistici.org>
;;;
;;; This file is part of GNU Guix.
;;;
@ -88,6 +89,7 @@
#:use-module (gnu packages sphinx)
#:use-module (gnu packages stb)
#:use-module (gnu packages texinfo)
#:use-module (gnu packages textutils)
#:use-module (gnu packages tls)
#:use-module (gnu packages video)
#:use-module (gnu packages web)
@ -2114,3 +2116,75 @@ computer games, 3D authoring tools and simulation tools.")
(description "Chipmunk is a simple, lightweight, fast and portable 2D
rigid body physics library written in C.")
(license license:expat)))
(define-public libtcod
(package
(name "libtcod")
(version "1.15.1")
(source (origin
(method git-fetch)
(uri (git-reference
(url "https://github.com/libtcod/libtcod.git")
(commit version)))
(file-name (git-file-name name version))
(sha256
(base32
"0pzr8ajmbqvh43ldjajx962xirj3rf8ayh344p6mqlrmb8gxrfr5"))
(modules '((guix build utils)))
(snippet '(begin
(delete-file-recursively "src/vendor/utf8proc")
(delete-file-recursively "src/vendor/zlib")
(delete-file "src/vendor/stb_truetype.h")
(delete-file "src/vendor/stb_sprintf.h")
(delete-file "src/vendor/lodepng.cpp")
(delete-file "src/vendor/lodepng.h")
(substitute* "buildsys/autotools/sources.am"
(("\\.\\./\\.\\./src/vendor/lodepng\\.cpp \\\\\n") "")
(("\\.\\./\\.\\./src/vendor/stb\\.c \\\\")
"../../src/vendor/stb.c")
(("\\.\\./\\.\\./src/vendor/utf8proc/utf8proc\\.c") ""))
(substitute* "src/libtcod/sys_sdl_img_png.cpp"
(("\\.\\./vendor/") ""))
(substitute* '("src/libtcod/color/canvas.cpp"
"src/libtcod/sys_sdl_img_png.cpp"
"src/libtcod/tileset/truetype.cpp"
"src/libtcod/tileset/tilesheet.cpp")
(("\\.\\./\\.\\./vendor/") ""))
(substitute* "src/libtcod/console/printing.cpp"
(("\\.\\./\\.\\./vendor/utf8proc/") ""))
#t))))
(build-system gnu-build-system)
(arguments
`(#:configure-flags '("--with-gnu-ld"
"LIBS=-lutf8proc -llodepng")
#:phases
(modify-phases %standard-phases
(add-after 'unpack 'change-to-build-dir
(lambda _
(chdir "buildsys/autotools")
(patch-shebang "get_version.py")
#t)))))
(native-inputs
`(("autoconf" ,autoconf)
("automake" ,automake)
("libtool" ,libtool)
("python" ,python)
("pkg-config" ,pkg-config)
("stb-sprintf" ,stb-sprintf)
("stb-truetype" ,stb-truetype)))
(inputs
`(("lodepng" ,lodepng)
("sdl2" ,sdl2)
("utf8proc" ,utf8proc)
("zlib" ,zlib)))
(home-page "https://github.com/libtcod/libtcod")
(synopsis "Library specifically designed for writing roguelikes")
(description
"libtcod is a fast, portable and uncomplicated API for roguelike
developers providing an advanced true color console, input, and lots of other
utilities frequently used in roguelikes.")
(license license:bsd-3)))