gnu: rust-winit: Add 0.26.1.
* gnu/packages/crates-graphics.scm (rust-winit-0.26): New variable. (rust-winit-0.24): Inherit from it.master
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@ -3156,8 +3156,64 @@ crate @code{rust-wayland-client} for usable bindings.")
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(base32
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"0a0ndgkg98pvmkv44yya4f7mxzjaxylknqh64bpa05w0azyv02jj"))))))
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(define-public rust-winit-0.26
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(package
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(name "rust-winit")
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(version "0.26.1")
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(source
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(origin
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(method url-fetch)
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(uri (crate-uri "winit" version))
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(file-name (string-append name "-" version ".tar.gz"))
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(sha256
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(base32 "0fp7cdh7llbqmm6ga8f6bzk9785jmkbyy1w631hr9faq3n9wqhwv"))))
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(build-system cargo-build-system)
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(arguments
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`(#:skip-build? #t
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#:cargo-inputs
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(("rust-bitflags" ,rust-bitflags-1)
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("rust-cocoa" ,rust-cocoa-0.24)
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("rust-core-foundation" ,rust-core-foundation-0.9)
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("rust-core-graphics" ,rust-core-graphics-0.22)
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("rust-core-video-sys" ,rust-core-video-sys-0.1)
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("rust-dispatch" ,rust-dispatch-0.2)
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("rust-instant" ,rust-instant-0.1)
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("rust-lazy-static" ,rust-lazy-static-1)
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("rust-libc" ,rust-libc-0.2)
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("rust-log" ,rust-log-0.4)
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("rust-mint" ,rust-mint-0.5)
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("rust-mio" ,rust-mio-0.8)
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("rust-ndk" ,rust-ndk-0.5)
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("rust-ndk-glue" ,rust-ndk-glue-0.5)
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("rust-ndk-sys" ,rust-ndk-sys-0.2)
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("rust-objc" ,rust-objc-0.2)
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("rust-parking-lot" ,rust-parking-lot-0.11)
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("rust-percent-encoding" ,rust-percent-encoding-2)
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("rust-raw-window-handle" ,rust-raw-window-handle-0.4)
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("rust-serde" ,rust-serde-1)
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("rust-smithay-client-toolkit" ,rust-smithay-client-toolkit-0.15)
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("rust-wasm-bindgen" ,rust-wasm-bindgen-0.2)
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("rust-web-sys" ,rust-web-sys-0.3)
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("rust-winapi" ,rust-winapi-0.3)
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("rust-x11-dl" ,rust-x11-dl-2))))
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(inputs
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(list rust-wayland-client-0.29 rust-wayland-protocols-0.29))
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(home-page "https://github.com/rust-windowing/winit")
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(synopsis "Window creation library")
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(description
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"Winit is a window creation and management library. It can create
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windows and lets you handle events (for example: the window being
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resized, a key being pressed, a mouse movement, etc.) produced by
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window.
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Winit is designed to be a low-level brick in a hierarchy of libraries.
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Consequently, in order to show something on the window you need to use
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the platform-specific getters provided by winit, or another library.")
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(license license:asl2.0)))
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(define-public rust-winit-0.24
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(package
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(inherit rust-winit-0.26)
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(name "rust-winit")
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(version "0.24.0")
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(source
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@ -3167,7 +3223,6 @@ crate @code{rust-wayland-client} for usable bindings.")
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(file-name (string-append name "-" version ".tar.gz"))
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(sha256
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(base32 "15zmpx5ip6ziqhds7md1s0ri0blhxfa8fg1ylg84pf0frrpxlkns"))))
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(build-system cargo-build-system)
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(arguments
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`(#:skip-build? #t
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#:cargo-inputs
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@ -3198,19 +3253,7 @@ crate @code{rust-wayland-client} for usable bindings.")
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("rust-winapi" ,rust-winapi-0.3)
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("rust-x11-dl" ,rust-x11-dl-2))))
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(inputs
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(list rust-wayland-client-0.28))
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(home-page "https://github.com/rust-windowing/winit")
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(synopsis "Window creation library")
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(description
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"Winit is a window creation and management library. It can create
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windows and lets you handle events (for example: the window being
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resized, a key being pressed, a mouse movement, etc.) produced by
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window.
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Winit is designed to be a low-level brick in a hierarchy of libraries.
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Consequently, in order to show something on the window you need to use
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the platform-specific getters provided by winit, or another library.")
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(license license:asl2.0)))
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(list rust-wayland-client-0.28))))
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(define-public rust-winit-0.20
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(package
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