me
/
guix
Archived
1
0
Fork 0

gnu: Add cl-fast-ecs.

* gnu/packages/lisp-xyz.scm (cl-fast-ecs, ecl-cl-fast-ecs,
  sbcl-cl-fast-ecs): New variables.

Signed-off-by: Guillaume Le Vaillant <glv@posteo.net>
master
Sharlatan Hellseher 2023-04-02 20:30:17 +01:00 committed by Guillaume Le Vaillant
parent 8f4b37ee7d
commit 3905bd7299
No known key found for this signature in database
GPG Key ID: 6BE8208ADF21FE3F
1 changed files with 37 additions and 0 deletions

View File

@ -6962,6 +6962,43 @@ mostly Common Lisp implementation.")
(define-public ecl-cl-fastcgi
(sbcl-package->ecl-package sbcl-cl-fastcgi))
(define-public sbcl-cl-fast-ecs
(package
(name "sbcl-cl-fast-ecs")
(version "0.1.1")
(source
(origin
(method git-fetch)
(uri (git-reference
(url "https://gitlab.com/lockie/cl-fast-ecs")
(commit version)))
(file-name (git-file-name "cl-fast-ecs" version))
(sha256
(base32 "06cnhm8zpyqyjr17mji5wvj4gh2glpdw8gqy1vwrq3vgphfmg560"))))
(build-system asdf-build-system/sbcl)
(native-inputs
(list sbcl-parachute))
(inputs
(list sbcl-alexandria sbcl-trivial-garbage))
(home-page "https://lockie.gitlab.io/cl-fast-ecs/")
(synopsis "Blazingly fast Entity-Component-System microframework")
(description
"CL-FAST-ECS is a Common Lisp library providing an implementation of the
@acronym{ECS, Entity-Component-System} pattern, primarily focused on speed and
interactive development.
ECS is an architectural data-oriented design pattern that allows for the
effective processing of a large number of in-game objects while keeping the code
and data separated. This provides flexibility in the way that game objects are
built at runtime.")
(license license:expat)))
(define-public cl-fast-ecs
(sbcl-package->cl-source-package sbcl-cl-fast-ecs))
(define-public ecl-cl-fast-ecs
(sbcl-package->ecl-package sbcl-cl-fast-ecs))
(define-public sbcl-cl-flac
(let ((commit "d094d33d3cc2cf263263b917798d338eded3c532")
(revision "0"))