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@ -1987,3 +1987,45 @@ Gilbert–Johnson–Keerthi algorithm plus Expand Polytope Algorithm (EPA)
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and also implements algorithm Minkowski Portal Refinement (MPR,
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and also implements algorithm Minkowski Portal Refinement (MPR,
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a.k.a. XenoCollide) as described in Game Programming Gems 7.")
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a.k.a. XenoCollide) as described in Game Programming Gems 7.")
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(license license:expat)))
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(license license:expat)))
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(define-public ode
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(package
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(name "ode")
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(version "0.16")
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(source
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(origin
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(method url-fetch)
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(uri (string-append "https://bitbucket.org/odedevs/ode/downloads/"
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"ode-" version ".tar.gz"))
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(sha256
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(base32 "09xzrarxwxcf6rdv5jsjfjh454jnn29dpcw3wh6ic50kkipvg8sb"))
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(modules '((guix build utils)))
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(snippet
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'(begin
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(delete-file-recursively "libccd")
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#t))))
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(build-system cmake-build-system)
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(arguments
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`(#:configure-flags '("-DODE_WITH_LIBCCD_SYSTEM=ON")
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#:phases
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(modify-phases %standard-phases
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(add-after 'unpack 'unbundle-libccd
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(lambda _
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(substitute* "CMakeLists.txt"
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(("configure_file\\(libccd/.*") ""))
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#t)))))
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(inputs
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`(("glu" ,glu)
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("libccd" ,libccd)
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("mesa" ,mesa)))
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(home-page "http://www.ode.org/")
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(synopsis "High performance library for simulating rigid body dynamics")
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(description "ODE is a high performance library for simulating
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rigid body dynamics. It is fully featured, stable, mature and
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platform independent with an easy to use C/C++ API. It has advanced
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joint types and integrated collision detection with friction. ODE is
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useful for simulating vehicles, objects in virtual reality
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environments and virtual creatures. It is currently used in many
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computer games, 3D authoring tools and simulation tools.")
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;; Software is dual-licensed.
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(license (list license:lgpl2.1+ license:expat))))
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