gnu: godot: Remove obsolete workaround for aarch64.
* gnu/packages/game-development.scm (godot)[arguments]: Remove -DNO_THREADS from scons-flags as Godot now builds and runs without it on aarch64. Signed-off-by: Nicolas Goaziou <mail@nicolasgoaziou.fr>
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		|  | @ -1586,10 +1586,6 @@ games.") | ||||||
|     (arguments |     (arguments | ||||||
|      `(#:scons ,scons-python2 |      `(#:scons ,scons-python2 | ||||||
|        #:scons-flags (list "platform=x11" "target=release_debug" |        #:scons-flags (list "platform=x11" "target=release_debug" | ||||||
|                            ,@(if (string-prefix? "aarch64" (or (%current-target-system) |  | ||||||
|                                                                (%current-system))) |  | ||||||
|                                `("CCFLAGS=-DNO_THREADS") |  | ||||||
|                                '()) |  | ||||||
|                            ;; Avoid using many of the bundled libs. |                            ;; Avoid using many of the bundled libs. | ||||||
|                            ;; Note: These options can be found in the SConstruct file. |                            ;; Note: These options can be found in the SConstruct file. | ||||||
|                            "builtin_bullet=no" |                            "builtin_bullet=no" | ||||||
|  |  | ||||||
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