gnu: godot: Remove obsolete workaround for aarch64.
* gnu/packages/game-development.scm (godot)[arguments]: Remove -DNO_THREADS from scons-flags as Godot now builds and runs without it on aarch64. Signed-off-by: Nicolas Goaziou <mail@nicolasgoaziou.fr>
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		|  | @ -1586,10 +1586,6 @@ games.") | |||
|     (arguments | ||||
|      `(#:scons ,scons-python2 | ||||
|        #:scons-flags (list "platform=x11" "target=release_debug" | ||||
|                            ,@(if (string-prefix? "aarch64" (or (%current-target-system) | ||||
|                                                                (%current-system))) | ||||
|                                `("CCFLAGS=-DNO_THREADS") | ||||
|                                '()) | ||||
|                            ;; Avoid using many of the bundled libs. | ||||
|                            ;; Note: These options can be found in the SConstruct file. | ||||
|                            "builtin_bullet=no" | ||||
|  |  | |||
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