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gnu: Add mgba.

* gnu/packages/games.scm (mgba): New public variable.
master
Nicolas Goaziou 2017-08-17 10:56:04 +02:00
parent a6d05444ab
commit 721e1987d0
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1 changed files with 59 additions and 0 deletions

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@ -83,6 +83,7 @@
#:use-module (gnu packages guile)
#:use-module (gnu packages imagemagick)
#:use-module (gnu packages libcanberra)
#:use-module (gnu packages libedit)
#:use-module (gnu packages libunwind)
#:use-module (gnu packages haskell)
#:use-module (gnu packages mp3)
@ -2961,6 +2962,64 @@ Super Game Boy, BS-X Satellaview, and Sufami Turbo.")
;; - higan/emulator/emulator.hpp
(license license:gpl3)))
(define-public mgba
(package
(name "mgba")
(version "0.6.0")
(source (origin
(method url-fetch)
(uri (string-append "https://github.com/mgba-emu/mgba/archive/"
version ".tar.gz"))
(file-name (string-append name "-" version ".tar.gz"))
(sha256
(base32
"01zy2w5pihlkrmbm51icgyff6iqyqa5ha6qrm4aj8ibzznz03kyq"))
(modules '((guix build utils)))
(snippet
;; Make sure we don't use the bundled software.
'(for-each
(lambda (subdir)
(let ((lib-subdir (string-append "src/third-party/" subdir)))
(delete-file-recursively lib-subdir)))
'("libpng" "lzma" "sqlite3" "zlib")))))
(build-system cmake-build-system)
(arguments
`(#:tests? #f ;no "test" target
#:configure-flags
(list "-DUSE_LZMA=OFF" ;do not use bundled LZMA
"-DUSE_LIBZIP=OFF" ;use "zlib" instead
;; Validate RUNPATH phase fails ("error: depends on
;; 'libmgba.so.0.6', which cannot be found in RUNPATH") without
;; the following S-exp.
(string-append "-DCMAKE_INSTALL_LIBDIR="
(assoc-ref %outputs "out")
"/lib"))))
(native-inputs `(("pkg-config" ,pkg-config)))
(inputs `(("ffmpeg" ,ffmpeg)
("imagemagick" ,imagemagick)
("libedit" ,libedit)
("libepoxy" ,libepoxy)
("libpng" ,libpng)
("mesa" ,mesa)
("minizip" ,minizip)
("ncurses" ,ncurses)
("qtbase" ,qtbase)
("qtmultimedia" ,qtmultimedia)
("qttools" ,qttools)
("sdl2" ,sdl2)
("sqlite" ,sqlite)
("zlib" ,zlib)))
(home-page "https://mgba.io")
(synopsis "Game Boy Advance emulator")
(description
"mGBA is an emulator for running Game Boy Advance games. It aims to be
faster and more accurate than many existing Game Boy Advance emulators, as
well as adding features that other emulators lack. It also supports Game Boy
and Game Boy Color games.")
;; Code is mainly MPL 2.0. "blip_buf.c" is LGPL 2.1+ and "inih.c" is
;; BSD-3.
(license (list license:mpl2.0 license:lgpl2.1+ license:bsd-3))))
(define-public grue-hunter
(package
(name "grue-hunter")