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@ -1299,6 +1299,37 @@ playing instruments and a C++ API for those who would like to use it as an
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object library.")
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object library.")
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(license license:gpl2+)))
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(license license:gpl2+)))
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(define-public tao-synth
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(let ((commit "f3aedd81efbc775574e591081b57ae1c08427064")
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(revision "1"))
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(package
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(name "tao-synth")
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(version (git-version "0" revision commit))
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(source (origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/lucasw/tao_synth")
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(commit commit)))
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(file-name (git-file-name name version))
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(sha256
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(base32
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"1jds2l3cb96b02jxd7lmrjjl9s7mylnrvg6fpw0j8c141bk8vyg3"))))
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(build-system cmake-build-system)
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(arguments (list #:tests? #false)) ;there are no tests
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(inputs
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(list glfw freeglut))
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(native-inputs
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(list gcc-7))
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(home-page "https://github.com/lucasw/tao_synth")
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(synopsis "Sound synthesis with physical models")
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(description "Tao is a software package for sound synthesis using physical
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models. It provides a virtual acoustic material constructed from masses and
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springs which can be used as the basis for building quite complex virtual
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musical instruments. Tao comes with a synthesis language for creating and
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playing instruments and a C++ API for those who would like to use it as an
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object library.")
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(license license:lgpl2.0+))))
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(define-public csound
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(define-public csound
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(package
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(package
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(name "csound")
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(name "csound")
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