gnu: Add quakespasm.
* gnu/packages/games.scm (quakespasm): New variable. Signed-off-by: Kei Kebreau <kkebreau@posteo.net>master
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@ -5140,3 +5140,47 @@ abilities and powers. With a modern graphical and customisable interface,
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intuitive mouse control, streamlined mechanics and deep, challenging combat,
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Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.")
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(license license:gpl3+)))
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(define-public quakespasm
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(package
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(name "quakespasm")
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(version "0.93.0")
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(source
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(origin
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(method url-fetch)
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(uri (string-append "mirror://sourceforge/quakespasm/Source/quakespasm-"
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version ".tgz"))
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(sha256
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(base32
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"0b2nz7w4za32pc34r62ql270z692qcjs2pm0i3svkxkvfammhdfq"))))
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(arguments
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`(#:tests? #f
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#:make-flags '("CC=gcc"
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"MP3LIB=mpg123"
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"USE_CODEC_FLAC=1"
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"USE_CODEC_MIKMOD=1"
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"USE_SDL2=1"
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"-CQuake")
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#:phases (modify-phases %standard-phases
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(delete 'configure)
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(add-after 'unpack 'fix-makefile-paths
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(lambda* (#:key outputs #:allow-other-keys)
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(let ((out (assoc-ref outputs "out")))
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(mkdir-p (string-append out "/bin"))
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(substitute* "Quake/Makefile"
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(("/usr/local/games")
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(string-append out "/bin")))
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#t))))))
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(build-system gnu-build-system)
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(inputs `(("libmikmod" ,libmikmod)
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("libvorbis" ,libvorbis)
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("flac" ,flac)
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("mesa" ,mesa)
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("mpg123" ,mpg123)
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("sdl2" ,sdl2)))
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(synopsis "First person shooter engine for Quake 1")
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(description "Quakespasm is a modern engine for id software's Quake 1.
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It includes support for 64 bit CPUs, custom music playback, a new sound driver,
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some graphical niceities, and numerous bug-fixes and other improvements.")
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(home-page "http://quakespasm.sourceforge.net/")
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(license license:gpl2+)))
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