gnu: godot: Add zenity for showing alerts.
* gnu/packages/game-development.scm (godot)[inputs]: Add zenity. [arguments]: Wrap godot to look for it in the store. Signed-off-by: Leo Famulari <leo@famulari.name>
This commit is contained in:
parent
451e1075f0
commit
7b2ba609c3
1 changed files with 5 additions and 0 deletions
|
@ -1599,6 +1599,10 @@ games.")
|
||||||
(rename-file "godot.x11.tools.64" "godot")
|
(rename-file "godot.x11.tools.64" "godot")
|
||||||
(rename-file "godot.x11.tools.32" "godot"))
|
(rename-file "godot.x11.tools.32" "godot"))
|
||||||
(install-file "godot" bin))
|
(install-file "godot" bin))
|
||||||
|
;; Tell Godot where to find zenity for OS.alert().
|
||||||
|
(wrap-program (string-append bin "/godot")
|
||||||
|
`("PATH" ":" prefix
|
||||||
|
(,(string-append (assoc-ref %build-inputs "zenity") "/bin"))))
|
||||||
#t)))
|
#t)))
|
||||||
(add-after 'install 'install-godot-desktop
|
(add-after 'install 'install-godot-desktop
|
||||||
(lambda* (#:key outputs #:allow-other-keys)
|
(lambda* (#:key outputs #:allow-other-keys)
|
||||||
|
@ -1642,6 +1646,7 @@ games.")
|
||||||
("pcre2" ,pcre2)
|
("pcre2" ,pcre2)
|
||||||
("pulseaudio" ,pulseaudio)
|
("pulseaudio" ,pulseaudio)
|
||||||
("wslay" ,wslay)
|
("wslay" ,wslay)
|
||||||
|
("zenity" ,zenity)
|
||||||
("zstd" ,zstd "lib")))
|
("zstd" ,zstd "lib")))
|
||||||
(home-page "https://godotengine.org/")
|
(home-page "https://godotengine.org/")
|
||||||
(synopsis "Advanced 2D and 3D game engine")
|
(synopsis "Advanced 2D and 3D game engine")
|
||||||
|
|
Reference in a new issue