gnu: ode: Skip tests when cross-compiling.
* gnu/packages/game-development.scm (ode)[arguments]: Adjust #:tests? to skip tests when cross-compiling.
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@ -4,7 +4,7 @@
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;;; Copyright © 2015, 2018, 2021 Ludovic Courtès <ludo@gnu.org>
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;;; Copyright © 2015, 2018 Alex Kost <alezost@gmail.com>
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;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
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;;; Copyright © 2016, 2017, 2018, 2019, 2020, 2021 Efraim Flashner <efraim@flashner.co.il>
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;;; Copyright © 2016-2021, 2023 Efraim Flashner <efraim@flashner.co.il>
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;;; Copyright © 2016, 2017, 2020 Kei Kebreau <kkebreau@posteo.net>
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;;; Copyright © 2016, 2018, 2019 Ricardo Wurmus <rekado@elephly.net>
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;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
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@ -2427,7 +2427,8 @@ a.k.a. XenoCollide) as described in Game Programming Gems 7.")
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(arguments
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(list
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;; XXX: The sole test is failing on i686 due to a rounding error.
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#:tests? (not (target-x86-32?))
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#:tests? (not (or (target-x86-32?)
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(%current-target-system)))
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#:configure-flags #~(list "-DODE_WITH_LIBCCD_SYSTEM=ON")
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#:phases
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#~(modify-phases %standard-phases
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