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gnu: Add trial.

* gnu/packages/lisp-xyz.scm (cl-trial, ecl-trial, sbcl-trial): New variables.

Signed-off-by: Guillaume Le Vaillant <glv@posteo.net>
master
Sharlatan Hellseher 2021-06-24 13:41:12 +02:00 committed by Guillaume Le Vaillant
parent d09184ce2e
commit 88cde3c671
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@ -17862,3 +17862,69 @@ joysticks, and other such HID devices.")
(define-public cl-gamepad
(sbcl-package->cl-source-package sbcl-cl-gamepad))
(define-public sbcl-trial
(let ((commit "ba178cac3a5528c570c7e8dad66c58cc770db53a")
(revision "1"))
(package
(name "sbcl-trial")
(version (git-version "1.2.0" revision commit))
(source
(origin
(method git-fetch)
(uri (git-reference
(url "https://github.com/Shirakumo/trial")
(commit commit)))
(file-name (git-file-name "trial" version))
(sha256
(base32 "1vpv9nrpq93fz1c5cyi1hazaaz9ijbrf1l7zwp7gammndr5v028r"))))
(build-system asdf-build-system/sbcl)
(native-inputs
`(("trivial-features" ,sbcl-trivial-features)))
(inputs
`(("alexandria" ,sbcl-alexandria)
("3d-matrices" ,sbcl-3d-matrices)
("3d-vectors" ,sbcl-3d-vectors)
("bordeaux-threads" ,sbcl-bordeaux-threads)
("cl-gamepad" ,sbcl-cl-gamepad)
("cl-jpeg" ,sbcl-cl-jpeg)
("cl-opengl" ,sbcl-cl-opengl)
("cl-ppcre" ,sbcl-cl-ppcre)
("cl-tga" ,sbcl-cl-tga)
("closer-mop" ,sbcl-closer-mop)
("deploy" ,sbcl-deploy)
("fast-io" ,sbcl-fast-io)
("flare" ,sbcl-flare)
("float-features" ,sbcl-float-features)
("flow" ,sbcl-flow)
("for" ,sbcl-for)
("form-fiddle" ,sbcl-form-fiddle)
("glsl-toolkit" ,sbcl-glsl-toolkit)
("ieee-floats" ,sbcl-ieee-floats)
("jsown" ,sbcl-jsown)
("lambda-fiddle" ,sbcl-lambda-fiddle)
("lquery" ,sbcl-lquery)
("messagebox" ,sbcl-messagebox)
("mmap" ,sbcl-mmap)
("pathname-utils" ,sbcl-pathname-utils)
("pngload" ,sbcl-pngload)
("retrospectiff" ,sbcl-retrospectiff)
("static-vectors" ,sbcl-static-vectors)
("terrable" ,sbcl-terrable)
("trivial-garbage" ,sbcl-trivial-garbage)
("trivial-indent" ,sbcl-trivial-indent)
("verbose" ,sbcl-verbose)
("zpng" ,sbcl-zpng)))
(home-page "https://github.com/Shirakumo/trial")
(synopsis "Common Lisp game engine")
(description
"Trial is a game engine written in Common Lisp. Unlike many other
engines, it is meant to be more of a loose connection of components that can be
fit together as required by any particular game.")
(license license:zlib))))
(define-public ecl-trial
(sbcl-package->ecl-package sbcl-trial))
(define-public cl-trial
(sbcl-package->cl-source-package sbcl-trial))