gnu: Add cl-sdl2-ttf.
* gnu/packages/lisp-xyz.scm (cl-sdl2-ttf, ecl-sdl2-ttf, sbcl-sdl2-ttf): New variables.master
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@ -17799,6 +17799,59 @@ C Library.")
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(define-public cl-sdl2-image
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(sbcl-package->cl-source-package sbcl-sdl2-image))
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(define-public sbcl-sdl2-ttf
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(let ((commit "6dd2df2fb3a79ec4f835e3bc882e60e8da039878")
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(revision "1"))
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(package
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(name "sbcl-sdl2-ttf")
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(version (git-version "1.0" revision commit))
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(source
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(origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/lispgames/cl-sdl2-ttf")
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(commit commit)))
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(file-name (git-file-name "cl-sdl2-ttf" version))
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(sha256
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(base32 "07c1bl66dix6ccnyl9mqd6lbk10f9s25985zmv6lss95491ng7my"))))
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(build-system asdf-build-system/sbcl)
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(arguments
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(list #:phases
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#~(modify-phases %standard-phases
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(add-after 'unpack 'fix-paths
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(lambda* (#:key inputs #:allow-other-keys)
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(substitute* "src/library.lisp"
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(("libSDL2_ttf-2.0.so.0")
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(search-input-file inputs "/lib/libSDL2_ttf-2.0.so.0")))))
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(add-after 'unpack 'fix-critical-warning
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(lambda _
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(substitute* "src/helpers.lisp"
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(("nreverse") "reverse")))))))
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(inputs
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(list sdl2-ttf
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sbcl-alexandria
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sbcl-cffi
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sbcl-cl-autowrap
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sbcl-defpackage-plus
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sbcl-sdl2
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sbcl-trivial-garbage))
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(home-page "https://github.com/lispgames/cl-sdl2-ttf")
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(synopsis "SDL2_ttf wrapper for Common Lisp")
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(description
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"This is a wrapper for the SDL2_TTF library used for loading fonts and
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creating text assets. The library, in it's current state, can load TTF and
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OTF fonts and render fonts with the three different rendering modes provided
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by the C library (solid, shaded, and blended). While Latin text, UTF8,
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UNICODE, and Glyph text rendering is available only Latin text has been
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tested (as shown in the examples).")
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(license license:expat))))
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(define-public ecl-sdl2-ttf
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(sbcl-package->ecl-package sbcl-sdl2-ttf))
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(define-public cl-sdl2-ttf
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(sbcl-package->cl-source-package sbcl-sdl2-ttf))
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(define-public sbcl-cl-gamepad
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(let ((commit "7e12137927b42db064ffbf9ea34bd4790ad4bb33")
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(revision "1"))
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