gnu: Add box2d.
* gnu/packages/game-development.scm (box2d): New variable.
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;;; Copyright © 2015, 2018 Ludovic Courtès <ludo@gnu.org>
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;;; Copyright © 2015, 2018 Alex Kost <alezost@gmail.com>
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;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
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;;; Copyright © 2016, 2017, 2018, 2019, 2020 Efraim Flashner <efraim@flashner.co.il>
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;;; Copyright © 2016, 2017, 2018, 2019, 2020, 2021 Efraim Flashner <efraim@flashner.co.il>
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;;; Copyright © 2016, 2017, 2020 Kei Kebreau <kkebreau@posteo.net>
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;;; Copyright © 2016, 2018, 2019 Ricardo Wurmus <rekado@elephly.net>
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;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
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@ -2289,6 +2289,39 @@ computer games, 3D authoring tools and simulation tools.")
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rigid body physics library written in C.")
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(license license:expat)))
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(define-public box2d
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(package
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(name "box2d")
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(version "2.4.1")
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(source
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(origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/erincatto/box2d")
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(commit (string-append "v" version))))
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(file-name (git-file-name name version))
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(sha256
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(base32 "1ja9cahf3z9zzrdaqcw44lpjmqf2ir2g4chwz0iwqwlkckwhpgvh"))
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(modules '((guix build utils)))
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(snippet
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'(begin
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;; Bundled code only used for the testbed.
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(delete-file-recursively "extern")))))
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(build-system cmake-build-system)
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(arguments
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`(#:test-target "unit_test"
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#:configure-flags '("-DBUILD_SHARED_LIBS=ON"
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"-DBOX2D_BUILD_TESTBED=OFF")))
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(inputs
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`(("libx11" ,libx11)))
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(home-page "https://box2d.org/")
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(synopsis "2D physics engine for games")
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(description "Box2D is a 2D rigid body simulation library for games.
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Programmers can use it in their games to make objects move in realistic ways and
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make the game world more interactive. From the game engine's point of view, a
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physics engine is just a system for procedural animation.")
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(license license:expat)))
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(define-public libtcod
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(package
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(name "libtcod")
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