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gnu: openmw: Update to 0.47.0.

* gnu/packages/game-development.scm (openmw): Update to 0.47.0.
[arguments]: Add "-DOPENMW_USE_SYSTEM_RECASTNAVIGATION=ON" to
configure-flags.
[inputs]: Use new simplified format. Add new dependencies lz4 and
recastnavigation.

Signed-off-by: Leo Famulari <leo@famulari.name>
master
Felix Gruber 2022-01-03 19:38:26 +00:00 committed by Leo Famulari
parent dececca2fe
commit 92faad0adb
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GPG Key ID: 2646FA30BACA7F08
1 changed files with 16 additions and 12 deletions

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@ -25,6 +25,7 @@
;;; Copyright © 2020-2021 James Smith <jsubuntuxp@disroot.org> ;;; Copyright © 2020-2021 James Smith <jsubuntuxp@disroot.org>
;;; Copyright © 2021 Ekaitz Zarraga <ekaitz@elenq.tech> ;;; Copyright © 2021 Ekaitz Zarraga <ekaitz@elenq.tech>
;;; Copyright © 2021 Andy Tai <atai@atai.org> ;;; Copyright © 2021 Andy Tai <atai@atai.org>
;;; Copyright © 2022 Felix Gruber <felgru@posteo.net>
;;; ;;;
;;; This file is part of GNU Guix. ;;; This file is part of GNU Guix.
;;; ;;;
@ -1772,7 +1773,7 @@ of use.")
(define-public openmw (define-public openmw
(package (package
(name "openmw") (name "openmw")
(version "0.46.0") (version "0.47.0")
(source (source
(origin (origin
(method git-fetch) (method git-fetch)
@ -1782,24 +1783,27 @@ of use.")
(file-name (git-file-name name version)) (file-name (git-file-name name version))
(sha256 (sha256
(base32 (base32
"0rm32zsmxvr6b0jjihfj543skhicbw5kg6shjx312clhlm035w2x")))) "19mcbnjl4279qalb97msf965bjax48mx1r1qczyvwhn28h6n3bsy"))))
(build-system cmake-build-system) (build-system cmake-build-system)
(arguments (arguments
`(#:tests? #f ; No test target `(#:tests? #f ; No test target
#:configure-flags #:configure-flags
(list "-DDESIRED_QT_VERSION=5"))) (list "-DDESIRED_QT_VERSION=5"
"-DOPENMW_USE_SYSTEM_RECASTNAVIGATION=ON")))
(native-inputs (native-inputs
(list boost doxygen pkg-config)) (list boost doxygen pkg-config))
(inputs (inputs
`(("bullet" ,bullet) (list bullet
("ffmpeg" ,ffmpeg) ffmpeg
("libxt" ,libxt) libxt
("mygui" ,mygui-gl) ; OpenMW does not need Ogre. lz4
("openal" ,openal) mygui-gl ; OpenMW does not need Ogre.
("openscenegraph" ,openmw-openscenegraph) openal
("qtbase" ,qtbase-5) openmw-openscenegraph
("sdl" ,sdl2) qtbase-5
("unshield" ,unshield))) recastnavigation
sdl2
unshield))
(synopsis "Re-implementation of the RPG Morrowind engine") (synopsis "Re-implementation of the RPG Morrowind engine")
(description (description
"OpenMW is a game engine which reimplements and extends the one that runs "OpenMW is a game engine which reimplements and extends the one that runs