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@ -6,6 +6,7 @@
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;;; Copyright © 2019 Mathieu Othacehe <m.othacehe@gmail.com>
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;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz>
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;;; Copyright © 2019 Jan Wielkiewicz <tona_kosmicznego_smiecia@interia.pl>
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;;; Copyright © 2020 Nicolò Balzarotti <nicolo@nixo.xyz>
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;;;
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;;; This file is part of GNU Guix.
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;;;
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@ -410,3 +411,31 @@ SObjectizer supports not only the Actor Model but also the Publish-Subscribe
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Model and CSP-like channels. The goal of SObjectizer is to simplify
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development of concurrent and multithreaded applications in C++.")
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(license license:bsd-3)))
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(define-public tweeny
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(package
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(name "tweeny")
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(version "3")
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(source
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(origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/mobius3/tweeny.git")
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(commit (string-append "v" version))))
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(file-name (git-file-name name version))
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(sha256
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(base32 "1adm4c17pi7xf3kf6sjyxibz5rdg1ka236p72xsm6js4j9gzlbp4"))))
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(arguments
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'(#:tests? #f)) ;no check target
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(build-system cmake-build-system)
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(home-page "https://mobius3.github.io/tweeny/")
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(synopsis "Modern C++ tweening library")
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(description "@code{Tweeny} is an inbetweening library designed for the
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creation of complex animations for games and other beautiful interactive
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software. It leverages features of modern @code{C++} to empower developers with
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an intuitive API for declaring tweenings of any type of value, as long as they
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support arithmetic operations. The goal of @code{Tweeny} is to provide means to
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create fluid interpolations when animating position, scale, rotation, frames or
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other values of screen objects, by setting their values as the tween starting
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point and then, after each tween step, plugging back the result.")
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(license license:expat)))
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