gnu: Add cl-virality.
* gnu/packages/lisp-xyz.scm (cl-virality, sbcl-virality): New variables. Signed-off-by: Guillaume Le Vaillant <glv@posteo.net>master
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@ -19164,6 +19164,72 @@ fit together as required by any particular game.")
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(define-public cl-trial
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(define-public cl-trial
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(sbcl-package->cl-source-package sbcl-trial))
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(sbcl-package->cl-source-package sbcl-trial))
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(define-public sbcl-virality
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(package
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(name "sbcl-virality")
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(version "0.3.0")
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(source
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(origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/bufferswap/ViralityEngine")
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(commit (string-append "v" version))))
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(file-name (git-file-name "cl-virality" version))
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(sha256
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(base32 "0hvjcvyd628jh4if6swk1wrfb9qdlnpk9ax1y3jarr8ms7ghfcdb"))))
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(build-system asdf-build-system/sbcl)
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(arguments
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`(#:asd-systems '("virality"
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"vorigin"
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"vorigin.test"
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"vshadow"
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"vumbra"
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"vutils")))
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(inputs
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(list sbcl-3b-bmfont
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sbcl-babel
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sbcl-cl-cpus
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sbcl-cl-graph
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sbcl-cl-opengl
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sbcl-cl-ppcre
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sbcl-cl-slug
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sbcl-closer-mop
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sbcl-fast-io
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sbcl-global-vars
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sbcl-glsl-packing
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sbcl-jsown
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sbcl-lparallel
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sbcl-pngload
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sbcl-printv
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sbcl-queues
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sbcl-sdl2
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sbcl-serapeum
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sbcl-split-sequence
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sbcl-static-vectors
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sbcl-trivial-features
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sbcl-varjo))
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(home-page "https://github.com/bufferswap/ViralityEngine")
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(synopsis "Component-based game engine written in Common Lisp")
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(description
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"Virality Engine provides a system and workflow that helps describe the
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elements needed to write 2D or 3D games. It was designed with several domain
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specific languages that make it easier to describe, manipulate, and use assets
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commonly found in game making. Such assets include (but are not limited to)
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textures, materials, shader programs, and scene trees of actors that are
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available for instantiation. Virality Engine also knows how to accept input
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from keyboards and most joysticks and gamepads.
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The component system is a hybrid model between an ECS and an object model. The
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components are defined similar to CLOS defclass, and regular generic methods
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can be used with them. Components are added to Actors which represent game
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concepts like players, scenery, effects, etc. We define a component protocol
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invoked by Virality Engine to move your components to the next state and
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render them each frame.")
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(license license:expat)))
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(define-public cl-virality
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(sbcl-package->cl-source-package sbcl-virality))
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(define-public sbcl-cl-liballegro
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(define-public sbcl-cl-liballegro
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(let ((commit "49f632ce97fc4f835bf5d450588793234b980a64")
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(let ((commit "49f632ce97fc4f835bf5d450588793234b980a64")
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(revision "1"))
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(revision "1"))
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