gnu: Add guile3.0-chickadee.
* gnu/packages/game-development.scm (guile3.0-chickadee): New variable.master
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@ -1766,6 +1766,42 @@ built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
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that parenthetically inclined game developers need to make 2D (and eventually
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3D) games in Scheme, such as:
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@enumerate
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@item extensible, fixed-timestep game loop
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@item OpenGL-based rendering engine
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@item keyboard, mouse, controller input
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@item REPL-driven development model
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@end enumerate\n")
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(license license:gpl3+)))
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(define-public guile3.0-chickadee
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(package
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(inherit guile-chickadee)
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(name "guile-chickadee")
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(version "0.4.0")
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(source (origin
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(method url-fetch)
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(uri (string-append "https://files.dthompson.us/chickadee/"
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"chickadee-" version ".tar.gz"))
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(sha256
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(base32
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"1fdicsgls5cp0yffcm5vjmav67gv9bxhz1s3jvdvinspxb485x7l"))))
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(build-system gnu-build-system)
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(propagated-inputs
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`(("guile-opengl" ,guile3.0-opengl)
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("guile-sdl2" ,guile3.0-sdl2)))
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(inputs
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`(("guile" ,guile-3.0)))
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(native-inputs
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`(("pkg-config" ,pkg-config)
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("texinfo" ,texinfo)))
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(home-page "https://dthompson.us/projects/chickadee.html")
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(synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
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(description "Chickadee is a game development toolkit for Guile Scheme
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built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
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that parenthetically inclined game developers need to make 2D (and eventually
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3D) games in Scheme, such as:
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@enumerate
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@item extensible, fixed-timestep game loop
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@item OpenGL-based rendering engine
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