gnu: Add slade.
* gnu/packages/game-development.scm (slade): New variable. Signed-off-by: Ludovic Courtès <ludo@gnu.org>master
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@ -22,6 +22,7 @@
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;;; Copyright © 2020 Giacomo Leidi <goodoldpaul@autistici.org>
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;;; Copyright © 2021 Alexandru-Sergiu Marton <brown121407@posteo.ro>
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;;; Copyright © 2021 Dmitry Polyakov <polyakov@liltechdude.xyz>
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;;; Copyright © 2020-2021 James Smith <jsubuntuxp@disroot.org>
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;;;
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;;; This file is part of GNU Guix.
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;;;
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@ -39,7 +40,7 @@
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;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
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(define-module (gnu packages game-development)
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#:use-module (srfi srfi-1)
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#:use-module ((srfi srfi-1) #:hide (zip))
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#:use-module (ice-9 match)
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#:use-module ((guix licenses) #:prefix license:)
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#:use-module (guix packages)
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@ -55,6 +56,7 @@
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#:use-module (gnu packages audio)
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#:use-module (gnu packages autotools)
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#:use-module (gnu packages base)
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#:use-module (gnu packages bash)
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#:use-module (gnu packages boost)
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#:use-module (gnu packages compression)
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#:use-module (gnu packages check)
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@ -99,6 +101,7 @@
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#:use-module (gnu packages tls)
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#:use-module (gnu packages video)
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#:use-module (gnu packages web)
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#:use-module (gnu packages wxwidgets)
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#:use-module (gnu packages xdisorg)
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#:use-module (gnu packages xiph)
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#:use-module (gnu packages xml)
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@ -447,6 +450,67 @@ GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
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support.")
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(license license:gpl3+)))
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(define-public slade
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(package
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(name "slade")
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(version "3.1.13")
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(source
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(origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/sirjuddington/SLADE")
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(commit version)))
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(sha256 (base32 "009yc5m6y074wfalvwbrnv2zsmaf9yhbi8hzgs973di0zqnqv011"))
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(file-name (git-file-name name version))))
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(build-system cmake-build-system)
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(arguments
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'(#:configure-flags
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(list "-DWX_GTK3=ON" "-DNO_WEBVIEW=ON"
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(string-append "-DWITH_WXPATH="
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(assoc-ref %build-inputs "wxwidgets") "/bin")
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(string-append "-DwxWidgets_LIBRARIES="
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(assoc-ref %build-inputs "wxwidgets") "/lib"))
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#:phases
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(modify-phases %standard-phases
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(add-before 'build 'reset-slade.pk3-timestamps
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;; This is neccessary to make slade reproducible due to
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;; <https://bugs.gnu.org/44741>. TODO: Remove on next core update
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;; cycle.
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(lambda _
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(invoke "find" "../source/dist/res" "-exec" "touch"
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"--no-dereference" "-t" "197001010000.00" "{}"
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"+")))
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(add-after 'install 'wrap-with-x11-gdk-backend
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;; Set GDK_BACKEND to x11 to prevent crash on Wayland.
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;; See https://github.com/sirjuddington/SLADE/issues/1097 for details.
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(lambda* (#:key outputs #:allow-other-keys)
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(wrap-program
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(string-append (assoc-ref outputs "out")
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"/bin/slade")
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'("GDK_BACKEND" = ("x11"))))))
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#:tests? #f)) ;; No test suite.
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(inputs
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`(("bash" ,bash-minimal)
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("curl" ,curl)
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("fluidsynth" ,fluidsynth)
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("freeimage" ,freeimage)
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("ftgl" ,ftgl)
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("glew" ,glew)
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("gtk+" ,gtk+)
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("sfml" ,sfml)
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("wxwidgets" ,wxwidgets-3.1)))
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(native-inputs
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`(("pkg-config" ,pkg-config)
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("which" ,which)
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("zip" ,zip)))
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(home-page "https://slade.mancubus.net")
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(synopsis "Doom game data editor")
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(description "SLADE3 is a modern editor for Doom-engine based games and
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source ports. It has the ability to view, modify, and write many different game-
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specific formats, and even convert between some of them, or from/to other generic
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formats such as PNG.")
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(license license:gpl2+)))
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(define-public tiled
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(package
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(name "tiled")
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