gnu: Add cl-random-state.
* gnu/packages/lisp-xyz.scm (sbcl-random-state, cl-random-state, ecl-random-state): New variables. Signed-off-by: Guillaume Le Vaillant <glv@posteo.net>master
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@ -20030,3 +20030,42 @@ parsers.")
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(define-public ecl-maxpc
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(sbcl-package->ecl-package sbcl-maxpc))
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(define-public sbcl-random-state
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(let ((commit "c270d4f15e0b66ba9680ca8734a5de56959cb118")
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(revision "1"))
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(package
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(name "sbcl-random-state")
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(version (git-version "0.1.0" revision commit))
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(source
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(origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/Shinmera/random-state")
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(commit commit)))
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(file-name (git-file-name "cl-random-state" version))
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(sha256
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(base32 "0r3bk6hqpr0qmpza93pknl8wpsd6y0yy9qg7vz751a7gzzww9vj6"))))
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(build-system asdf-build-system/sbcl)
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(inputs
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(list sbcl-documentation-utils))
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(home-page "https://shinmera.github.io/random-state/")
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(synopsis "Portable random number generation")
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(description
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"This library is a collection of @dfn{pseudo random number generators}.
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While Common Lisp does provide a @code{RANDOM} function, it does not allow the
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user to pass an explicit @code{SEED}, nor to portably exchange the random
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state between implementations. This can be a headache in cases like games,
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where a controlled seeding process can be very useful.
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For both curiosity and convenience, this library offers multiple algorithms to
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generate random numbers, as well as a bunch of generally useful methods to
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produce desired ranges.")
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(license license:zlib))))
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(define-public cl-random-state
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(sbcl-package->cl-source-package sbcl-random-state))
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(define-public ecl-random-state
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(sbcl-package->ecl-package sbcl-random-state))
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