gnu: Add chipmunk.
* gnu/packages/game-development.scm (chipmunk): New variable.
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@ -2021,3 +2021,31 @@ environments and virtual creatures. It is currently used in many
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computer games, 3D authoring tools and simulation tools.")
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computer games, 3D authoring tools and simulation tools.")
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;; Software is dual-licensed.
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;; Software is dual-licensed.
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(license (list license:lgpl2.1+ license:expat))))
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(license (list license:lgpl2.1+ license:expat))))
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(define-public chipmunk
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(package
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(name "chipmunk")
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(version "7.0.3")
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(source
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(origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/slembcke/Chipmunk2D.git")
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(commit (string-append "Chipmunk-" version))))
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(file-name (git-file-name name version))
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(sha256
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(base32 "1qmkn01g06p3rnhmbyffmjns6wj5vhgf9cscigk3wzxcpwv1hyxb"))))
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(build-system cmake-build-system)
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(arguments
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`(#:tests? #f ;no test
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#:configure-flags '("-DBUILD_STATIC=OFF"
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"-DBUILD_DEMOS=OFF")))
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(inputs
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`(("freeglut" ,freeglut)
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("libxmu" ,libxmu)
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("libxrandr" ,libxrandr)))
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(home-page "http://chipmunk2d.net/")
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(synopsis "Fast and lightweight 2D game physics library")
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(description "Chipmunk is a simple, lightweight, fast and portable 2D
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rigid body physics library written in C.")
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(license license:expat)))
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