gnu: cl-virality: Update to 0.3.0-1.cdc19cc.
* gnu/packages/lisp-xyz.scm (sbcl-virality): Update to 0.3.0-1.cdc19cc. [arguments]: Update 'delete-examples' phase.master
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@ -22181,58 +22181,67 @@ fit together as required by any particular game.")
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(sbcl-package->cl-source-package sbcl-trial))
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(define-public sbcl-virality
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(package
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(name "sbcl-virality")
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(version "0.3.0")
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(source
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(origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/bufferswap/ViralityEngine")
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(commit (string-append "v" version))))
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(file-name (git-file-name "cl-virality" version))
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(sha256
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(base32 "0hvjcvyd628jh4if6swk1wrfb9qdlnpk9ax1y3jarr8ms7ghfcdb"))))
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(build-system asdf-build-system/sbcl)
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(arguments
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`(#:asd-systems '("virality"
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"vorigin"
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"vorigin.test"
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"vshadow"
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"vumbra"
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"vutils")
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#:phases (modify-phases %standard-phases
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(add-after 'unpack 'delete-examples
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(lambda _
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;; Don't install the big "examples" directory.
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(delete-file-recursively "examples"))))))
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(inputs
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(list sbcl-3b-bmfont
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sbcl-babel
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sbcl-cl-cpus
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sbcl-cl-graph
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sbcl-cl-opengl
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sbcl-cl-ppcre
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sbcl-cl-slug
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sbcl-closer-mop
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sbcl-fast-io
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sbcl-global-vars
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sbcl-glsl-packing
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sbcl-jsown
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sbcl-lparallel
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sbcl-pngload
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sbcl-printv
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sbcl-queues
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sbcl-sdl2
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sbcl-serapeum
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sbcl-split-sequence
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sbcl-static-vectors
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sbcl-trivial-features
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sbcl-varjo))
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(home-page "https://github.com/bufferswap/ViralityEngine")
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(synopsis "Component-based game engine written in Common Lisp")
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(description
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"Virality Engine provides a system and workflow that helps describe the
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(let ((commit "cdc19cca9b028f0c30d14ed8b3e51359dd46069a")
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(revision "1"))
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(package
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(name "sbcl-virality")
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(version (git-version "0.3.0" revision commit))
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(source
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(origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/bufferswap/ViralityEngine")
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(commit commit)))
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(file-name (git-file-name "cl-virality" version))
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(sha256
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(base32 "1s25aapkqcr8fxi0i9wjw0n4jax7r4a9d9wflpr3sqz2vgrg2lz6"))))
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(build-system asdf-build-system/sbcl)
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(arguments
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`(#:asd-systems '("virality"
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"vorigin"
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"vorigin.test"
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"vshadow"
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"vumbra"
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"vutils")
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#:phases (modify-phases %standard-phases
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(add-after 'unpack 'delete-examples
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(lambda _
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;; Don't install the big "examples" directory.
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(delete-file-recursively "examples")
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;; Remove example asd files that cause issues during
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;; the 'copy-source' phase because they have the same
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;; names.
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(for-each
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delete-file
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(find-files "."
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"^xXx-SYSTEM-NAME-xXx\\.asd$")))))))
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(inputs
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(list sbcl-3b-bmfont
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sbcl-babel
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sbcl-cl-cpus
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sbcl-cl-graph
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sbcl-cl-opengl
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sbcl-cl-ppcre
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sbcl-cl-slug
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sbcl-closer-mop
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sbcl-fast-io
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sbcl-global-vars
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sbcl-glsl-packing
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sbcl-jsown
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sbcl-lparallel
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sbcl-pngload
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sbcl-printv
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sbcl-queues
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sbcl-sdl2
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sbcl-serapeum
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sbcl-split-sequence
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sbcl-static-vectors
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sbcl-trivial-features
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sbcl-varjo))
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(home-page "https://github.com/bufferswap/ViralityEngine")
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(synopsis "Component-based game engine written in Common Lisp")
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(description
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"Virality Engine provides a system and workflow that helps describe the
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elements needed to write 2D or 3D games. It was designed with several domain
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specific languages that make it easier to describe, manipulate, and use assets
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commonly found in game making. Such assets include (but are not limited to)
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@ -22246,7 +22255,7 @@ can be used with them. Components are added to Actors which represent game
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concepts like players, scenery, effects, etc. We define a component protocol
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invoked by Virality Engine to move your components to the next state and
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render them each frame.")
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(license license:expat)))
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(license license:expat))))
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(define-public cl-virality
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(sbcl-package->cl-source-package sbcl-virality))
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