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gnu: cl-virality: Update to 0.3.0-1.cdc19cc.

* gnu/packages/lisp-xyz.scm (sbcl-virality): Update to 0.3.0-1.cdc19cc.
  [arguments]: Update 'delete-examples' phase.
This commit is contained in:
Guillaume Le Vaillant 2023-09-06 10:57:58 +02:00
parent 17c13b4a42
commit ee13af93b5
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@ -22181,18 +22181,20 @@ fit together as required by any particular game.")
(sbcl-package->cl-source-package sbcl-trial))
(define-public sbcl-virality
(let ((commit "cdc19cca9b028f0c30d14ed8b3e51359dd46069a")
(revision "1"))
(package
(name "sbcl-virality")
(version "0.3.0")
(version (git-version "0.3.0" revision commit))
(source
(origin
(method git-fetch)
(uri (git-reference
(url "https://github.com/bufferswap/ViralityEngine")
(commit (string-append "v" version))))
(commit commit)))
(file-name (git-file-name "cl-virality" version))
(sha256
(base32 "0hvjcvyd628jh4if6swk1wrfb9qdlnpk9ax1y3jarr8ms7ghfcdb"))))
(base32 "1s25aapkqcr8fxi0i9wjw0n4jax7r4a9d9wflpr3sqz2vgrg2lz6"))))
(build-system asdf-build-system/sbcl)
(arguments
`(#:asd-systems '("virality"
@ -22205,7 +22207,14 @@ fit together as required by any particular game.")
(add-after 'unpack 'delete-examples
(lambda _
;; Don't install the big "examples" directory.
(delete-file-recursively "examples"))))))
(delete-file-recursively "examples")
;; Remove example asd files that cause issues during
;; the 'copy-source' phase because they have the same
;; names.
(for-each
delete-file
(find-files "."
"^xXx-SYSTEM-NAME-xXx\\.asd$")))))))
(inputs
(list sbcl-3b-bmfont
sbcl-babel
@ -22246,7 +22255,7 @@ can be used with them. Components are added to Actors which represent game
concepts like players, scenery, effects, etc. We define a component protocol
invoked by Virality Engine to move your components to the next state and
render them each frame.")
(license license:expat)))
(license license:expat))))
(define-public cl-virality
(sbcl-package->cl-source-package sbcl-virality))