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guix/gnu/packages/game-development.scm

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Scheme

;;; GNU Guix --- Functional package management for GNU
;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
;;; Copyright © 2015 Julian Graham <joolean@gmail.com>
;;; Copyright © 2015 Ludovic Courtès <ludo@gnu.org>
;;; Copyright © 2015 Alex Kost <alezost@gmail.com>
;;;
;;; This file is part of GNU Guix.
;;;
;;; GNU Guix is free software; you can redistribute it and/or modify it
;;; under the terms of the GNU General Public License as published by
;;; the Free Software Foundation; either version 3 of the License, or (at
;;; your option) any later version.
;;;
;;; GNU Guix is distributed in the hope that it will be useful, but
;;; WITHOUT ANY WARRANTY; without even the implied warranty of
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;;; GNU General Public License for more details.
;;;
;;; You should have received a copy of the GNU General Public License
;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
(define-module (gnu packages game-development)
#:use-module ((guix licenses) #:prefix license:)
#:use-module (guix packages)
#:use-module (guix download)
#:use-module (guix build-system cmake)
#:use-module (guix build-system gnu)
#:use-module (gnu packages)
#:use-module (gnu packages databases)
#:use-module (gnu packages doxygen)
#:use-module (gnu packages glib)
#:use-module (gnu packages gnunet)
#:use-module (gnu packages guile)
#:use-module (gnu packages multiprecision)
#:use-module (gnu packages ncurses)
#:use-module (gnu packages qt)
#:use-module (gnu packages compression)
#:use-module (gnu packages zip)
#:use-module (gnu packages gl)
#:use-module (gnu packages linux)
#:use-module (gnu packages xorg)
#:use-module (gnu packages fontutils)
#:use-module (gnu packages image)
#:use-module (gnu packages audio)
#:use-module (gnu packages pulseaudio)
#:use-module (gnu packages gnome)
#:use-module (gnu packages gtk)
#:use-module (gnu packages sdl)
#:use-module (gnu packages pkg-config)
#:use-module (gnu packages xiph)
#:use-module (gnu packages lua)
#:use-module (gnu packages mp3))
(define-public bullet
(package
(name "bullet")
(version "2.82-r2704")
(source (origin
(method url-fetch)
(uri (string-append "https://bullet.googlecode.com/files/bullet-"
version ".tgz"))
(sha256
(base32
"1lnfksxa9b1slyfcxys313ymsllvbsnxh9np06azkbgpfvmwkr37"))))
(build-system cmake-build-system)
(arguments '(#:tests? #f ; no 'test' target
#:configure-flags (list
(string-append
"-DCMAKE_CXX_FLAGS=-fPIC "
(or (getenv "CXXFLAGS") "")))))
(home-page "http://bulletphysics.org/")
(synopsis "3D physics engine library")
(description
"Bullet is a physics engine library usable for collision detection. It
is used in some video games and movies.")
(license license:zlib)))
(define-public gzochi
(package
(name "gzochi")
(version "0.9")
(source (origin
(method url-fetch)
(uri (string-append "mirror://savannah/gzochi/gzochi-"
version ".tar.gz"))
(sha256
(base32
"1nf8naqbc4hmhy99b8n70yswg9j71nh5mfpwwh6d8pdw5mp9b46a"))))
(build-system gnu-build-system)
(arguments
'(#:phases (modify-phases %standard-phases
(add-before 'configure 'remove-Werror
(lambda _
;; We can't build with '-Werror', notably
;; because deprecated functions of
;; libmicrohttpd are being used.
(substitute* (find-files "." "^Makefile\\.in$")
(("-Werror")
""))
#t)))))
(native-inputs `(("pkgconfig" ,pkg-config)))
(inputs `(("bdb" ,bdb)
("glib" ,glib)
("gmp" ,gmp)
("guile" ,guile-2.0)
("libmicrohttpd" ,libmicrohttpd)
("ncurses" ,ncurses)
("sdl" ,sdl)
("zlib" ,zlib)))
(home-page "http://www.nongnu.org/gzochi/")
(synopsis "Scalable middleware for multiplayer games")
(description
"gzochi is a framework for developing massively multiplayer online games.
A server container provides services to deployed games, which are written in
Guile Scheme, that abstract and simplify some of the most challenging and
error-prone aspects of online game development: Concurrency, data persistence,
and network communications. A very thin client library can be embedded to
provide connectivity for client applications written in any language.")
(license license:gpl3+)))
(define-public tiled
(package
(name "tiled")
(version "0.13.1")
(source (origin
(method url-fetch)
(uri (string-append "https://github.com/bjorn/tiled/archive/v"
version ".tar.gz"))
(file-name (string-append name "-" version ".tar.gz"))
(sha256
(base32
"057a5cna3vhznpl9hyql2sxz995aprv43r8wva89x4vdphxv04lm"))))
(build-system gnu-build-system)
(inputs `(("qt" ,qt)
("zlib" ,zlib)))
(arguments
'(#:phases
(alist-replace
'configure
(lambda* (#:key outputs #:allow-other-keys)
(let ((out (assoc-ref outputs "out")))
(system* "qmake"
(string-append "PREFIX=" out))))
%standard-phases)))
(home-page "http://www.mapeditor.org/")
(synopsis "Tile map editor")
(description
"Tiled is a general purpose tile map editor. It is meant to be used for
editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
clone.")
;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
;; under BSD-2.
(license license:gpl2+)))
(define-public sfml
(package
(name "sfml")
(version "2.3.2")
(source (origin
(method url-fetch)
;; Do not fetch the archives from
;; http://mirror0.sfml-dev.org/files/ because files there seem
;; to be changed in place.
(uri (string-append "https://github.com/SFML/SFML/archive/"
version ".tar.gz"))
(file-name (string-append name "-" version ".tar.gz"))
(sha256
(base32
"0k2fl5xk3ni2q8bsxl0551inx26ww3w6cp6hssvww0wfjdjcirsm"))))
(build-system cmake-build-system)
(arguments
'(#:tests? #f)) ; no tests
(inputs
`(("mesa" ,mesa)
("glew" ,glew)
("flac" ,flac)
("libvorbis" ,libvorbis)
("libx11" ,libx11)
("xcb-util-image" ,xcb-util-image)
("libxrandr" ,libxrandr)
("eudev" ,eudev)
("freetype" ,freetype)
("libjpeg" ,libjpeg)
("libsndfile" ,libsndfile)
("openal" ,openal)))
(home-page "http://www.sfml-dev.org")
(synopsis "Simple and Fast Multimedia Library")
(description
"SFML provides a simple interface to the various computer components,
to ease the development of games and multimedia applications. It is composed
of five modules: system, window, graphics, audio and network.")
(license license:zlib)))
(define-public sfxr
(package
(name "sfxr")
(version "1.2.1")
(source (origin
(method url-fetch)
(uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
(sha256
(base32
"0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
(build-system gnu-build-system)
(arguments
`(#:phases (modify-phases %standard-phases
(delete 'configure) ; no configure script
(add-before 'build 'patch-makefile
(lambda* (#:key outputs #:allow-other-keys)
(let ((out (assoc-ref outputs "out")))
(substitute* "Makefile"
(("\\$\\(DESTDIR\\)/usr") out))
(substitute* "main.cpp"
(("/usr/share")
(string-append out "/share")))
#t))))
#:tests? #f)) ; no tests
(native-inputs
`(("pkg-config" ,pkg-config)
("desktop-file-utils" ,desktop-file-utils)))
(inputs
`(("sdl" ,sdl)
("gtk+" ,gtk+)))
(synopsis "Simple sound effect generator")
(description "Sfxr is a tool for quickly generating simple sound effects.
Originally created for use in video game prototypes, it can generate random
sounds from presets such as \"explosion\" or \"powerup\".")
(home-page "http://www.drpetter.se/project_sfxr.html")
(license license:expat)))
(define-public physfs
(package
(name "physfs")
(version "2.0.3")
(source (origin
(method url-fetch)
(uri (string-append
"http://icculus.org/physfs/downloads/physfs-"
version ".tar.bz2"))
(file-name (string-append name "-" version ".tar.gz"))
(sha256
(base32
"0sbbyqzqhyf0g68fcvvv20n3928j0x6ik1njmhn1yigvq2bj11na"))))
(build-system cmake-build-system)
(arguments
'(#:tests? #f)) ; no check target
(inputs
`(("zlib" ,zlib)))
(native-inputs
`(("doxygen" ,doxygen)))
(home-page "http://icculus.org/physfs")
(synopsis "File system abstraction library")
(description
"PhysicsFS is a library to provide abstract access to various archives.
It is intended for use in video games. For security, no file writing done
through the PhysicsFS API can leave a defined @emph{write directory}. For
file reading, a @emph{search path} with archives and directories is defined,
and it becomes a single, transparent hierarchical file system. So archive
files can be accessed in the same way as you access files directly on a disk,
and it makes it easy to ship a new archive that will override a previous
archive on a per-file basis.")
(license license:zlib)))
(define-public love
(package
(name "love")
(version "0.10.0")
(source (origin
(method url-fetch)
(uri (string-append "https://bitbucket.org/rude/love/downloads/"
"love-" version "-linux-src.tar.gz"))
(sha256
(base32
"1r2n1nrw3hcdvy14fjbwz3l9swcy65v3lqwpj2frnkkcwncdz94p"))))
(build-system gnu-build-system)
(native-inputs
`(("pkg-config" ,pkg-config)))
(inputs
`(("devil" ,devil)
("freetype" ,freetype)
("libmodplug" ,libmodplug)
("libtheora" ,libtheora)
("libvorbis" ,libvorbis)
("luajit" ,luajit)
("mesa" ,mesa)
("mpg123" ,mpg123)
("openal" ,openal)
("physfs" ,physfs)
("sdl2" ,sdl2)
("zlib" ,zlib)))
(synopsis "2D game framework for Lua")
(description "LÖVE is a framework for making 2D games in the Lua
programming language.")
(home-page "https://love2d.org/")
(license license:zlib)))