621 lines
		
	
	
	
		
			24 KiB
		
	
	
	
		
			Scheme
		
	
	
	
	
	
			
		
		
	
	
			621 lines
		
	
	
	
		
			24 KiB
		
	
	
	
		
			Scheme
		
	
	
	
	
	
;;; GNU Guix --- Functional package management for GNU
 | 
						|
;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
 | 
						|
;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
 | 
						|
;;; Copyright © 2015 Ludovic Courtès <ludo@gnu.org>
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						|
;;; Copyright © 2015 Alex Kost <alezost@gmail.com>
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						|
;;; Copyright © 2015, 2016 David Thompson <davet@gnu.org>
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						|
;;; Copyright © 2016 Efraim Flashner <efraim@flashner.co.il>
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						|
;;; Copyright © 2016 Kei Kebreau <kei@openmailbox.org>
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						|
;;; Copyright © 2016 Ricardo Wurmus <rekado@elephly.net>
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						|
;;; Copyright © 2016 Julian Graham <joolean@gmail.com>
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						|
;;;
 | 
						|
;;; This file is part of GNU Guix.
 | 
						|
;;;
 | 
						|
;;; GNU Guix is free software; you can redistribute it and/or modify it
 | 
						|
;;; under the terms of the GNU General Public License as published by
 | 
						|
;;; the Free Software Foundation; either version 3 of the License, or (at
 | 
						|
;;; your option) any later version.
 | 
						|
;;;
 | 
						|
;;; GNU Guix is distributed in the hope that it will be useful, but
 | 
						|
;;; WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
;;; GNU General Public License for more details.
 | 
						|
;;;
 | 
						|
;;; You should have received a copy of the GNU General Public License
 | 
						|
;;; along with GNU Guix.  If not, see <http://www.gnu.org/licenses/>.
 | 
						|
 | 
						|
(define-module (gnu packages game-development)
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						|
  #:use-module ((guix licenses) #:prefix license:)
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						|
  #:use-module (guix packages)
 | 
						|
  #:use-module (guix download)
 | 
						|
  #:use-module (guix git-download)
 | 
						|
  #:use-module (guix build-system cmake)
 | 
						|
  #:use-module (guix build-system gnu)
 | 
						|
  #:use-module (guix build-system python)
 | 
						|
  #:use-module (gnu packages)
 | 
						|
  #:use-module (gnu packages curl)
 | 
						|
  #:use-module (gnu packages databases)
 | 
						|
  #:use-module (gnu packages documentation)
 | 
						|
  #:use-module (gnu packages fontutils)
 | 
						|
  #:use-module (gnu packages fribidi)
 | 
						|
  #:use-module (gnu packages glib)
 | 
						|
  #:use-module (gnu packages gnunet)
 | 
						|
  #:use-module (gnu packages guile)
 | 
						|
  #:use-module (gnu packages multiprecision)
 | 
						|
  #:use-module (gnu packages music)
 | 
						|
  #:use-module (gnu packages ncurses)
 | 
						|
  #:use-module (gnu packages python)
 | 
						|
  #:use-module (gnu packages qt)
 | 
						|
  #:use-module (gnu packages video)
 | 
						|
  #:use-module (gnu packages compression)
 | 
						|
  #:use-module (gnu packages zip)
 | 
						|
  #:use-module (gnu packages gl)
 | 
						|
  #:use-module (gnu packages linux)
 | 
						|
  #:use-module (gnu packages xorg)
 | 
						|
  #:use-module (gnu packages xdisorg)
 | 
						|
  #:use-module (gnu packages fontutils)
 | 
						|
  #:use-module (gnu packages image)
 | 
						|
  #:use-module (gnu packages audio)
 | 
						|
  #:use-module (gnu packages pulseaudio)
 | 
						|
  #:use-module (gnu packages gnome)
 | 
						|
  #:use-module (gnu packages gtk)
 | 
						|
  #:use-module (gnu packages sdl)
 | 
						|
  #:use-module (gnu packages pkg-config)
 | 
						|
  #:use-module (gnu packages xiph)
 | 
						|
  #:use-module (gnu packages lua)
 | 
						|
  #:use-module (gnu packages mp3)
 | 
						|
  #:use-module (gnu packages xml))
 | 
						|
 | 
						|
(define-public bullet
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						|
  (package
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						|
    (name "bullet")
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						|
    (version "2.85.1")
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						|
    (source (origin
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						|
              (method url-fetch)
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						|
              (uri (string-append "https://github.com/bulletphysics/bullet3/"
 | 
						|
                                  "archive/" version ".tar.gz"))
 | 
						|
              (file-name (string-append name "-" version ".tar.gz"))
 | 
						|
              (sha256
 | 
						|
               (base32
 | 
						|
                "0qpd37ws0xlxwy55dg058a5b4yw2jxiz09yyc3lc0frpa05pq5bf"))))
 | 
						|
    (build-system cmake-build-system)
 | 
						|
    (arguments
 | 
						|
     '(#:configure-flags (list (string-append
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						|
                                 "-DBUILD_SHARED_LIBS=ON "
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						|
                                 "-DCMAKE_CXX_FLAGS=-fPIC "
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						|
                                 (or (getenv "CXXFLAGS") "")))))
 | 
						|
    (inputs
 | 
						|
     `(("glu" ,glu)
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						|
       ("libx11" ,libx11)
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						|
       ("mesa" ,mesa)))
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						|
    (home-page "http://bulletphysics.org/")
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						|
    (synopsis "3D physics engine library")
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						|
    (description
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						|
     "Bullet is a physics engine library usable for collision detection.  It
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						|
is used in some video games and movies.")
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						|
    (license license:zlib)))
 | 
						|
 | 
						|
(define-public gzochi
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						|
  (package
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						|
    (name "gzochi")
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						|
    (version "0.10.1")
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						|
    (source (origin
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						|
              (method url-fetch)
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						|
              (uri (string-append "mirror://savannah/gzochi/gzochi-"
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						|
                                  version ".tar.gz"))
 | 
						|
              (sha256
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						|
               (base32
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						|
                "166rawdal45kvanhvi0bkzy1d2pwf1p0lzslb287lcnm9vdw97yy"))))
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						|
    (build-system gnu-build-system)
 | 
						|
    (arguments
 | 
						|
     '(#:phases (modify-phases %standard-phases
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						|
                  (add-before 'configure 'remove-Werror
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						|
                              (lambda _
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						|
                                ;; We can't build with '-Werror', notably
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						|
                                ;; because deprecated functions of
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						|
                                ;; libmicrohttpd are being used.
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						|
                                (substitute* (find-files "." "^Makefile\\.in$")
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						|
                                  (("-Werror")
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						|
                                   ""))
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						|
                                #t)))))
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						|
    (native-inputs `(("pkgconfig" ,pkg-config)))
 | 
						|
    (inputs `(("bdb" ,bdb)
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						|
              ("glib" ,glib)
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						|
              ("guile" ,guile-2.0)
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						|
              ("libmicrohttpd" ,libmicrohttpd)
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						|
              ("ncurses" ,ncurses)
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						|
              ("sdl" ,sdl)
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						|
              ("zlib" ,zlib)))
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						|
    (home-page "http://www.nongnu.org/gzochi/")
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						|
    (synopsis "Scalable middleware for multiplayer games")
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						|
    (description
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						|
     "gzochi is a framework for developing massively multiplayer online games.
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						|
A server container provides services to deployed games, which are written in
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						|
Guile Scheme, that abstract and simplify some of the most challenging and
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						|
error-prone aspects of online game development: Concurrency, data persistence,
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						|
and network communications.  A very thin client library can be embedded to
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						|
provide connectivity for client applications written in any language.")
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						|
    (license license:gpl3+)))
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						|
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						|
(define-public tiled
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						|
  (package
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						|
    (name "tiled")
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						|
    (version "0.18.0")
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						|
    (source (origin
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						|
              (method url-fetch)
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						|
              (uri (string-append "https://github.com/bjorn/tiled/archive/v"
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						|
                                  version ".tar.gz"))
 | 
						|
              (file-name (string-append name "-" version ".tar.gz"))
 | 
						|
              (sha256
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						|
               (base32
 | 
						|
                "0csrwf7k3fxv6bv580w6wxjk1q2j9mj9k0xba3nb1ms6jiz1bvzk"))))
 | 
						|
    (build-system gnu-build-system)
 | 
						|
    (inputs `(("qt" ,qt)
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						|
              ("zlib" ,zlib)))
 | 
						|
    (arguments
 | 
						|
     '(#:phases
 | 
						|
       (modify-phases %standard-phases
 | 
						|
         (replace 'configure
 | 
						|
           (lambda* (#:key outputs #:allow-other-keys)
 | 
						|
             (let ((out (assoc-ref outputs "out")))
 | 
						|
               (system* "qmake"
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						|
                        (string-append "PREFIX=" out))))))))
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						|
    (home-page "http://www.mapeditor.org/")
 | 
						|
    (synopsis "Tile map editor")
 | 
						|
    (description
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						|
     "Tiled is a general purpose tile map editor.  It is meant to be used for
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						|
editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
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clone.")
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						|
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						|
    ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
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						|
    ;; under BSD-2.
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						|
    (license license:gpl2+)))
 | 
						|
 | 
						|
(define-public sfml
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						|
  (package
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						|
    (name "sfml")
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						|
    (version "2.3.2")
 | 
						|
    (source (origin
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						|
              (method url-fetch)
 | 
						|
              ;; Do not fetch the archives from
 | 
						|
              ;; http://mirror0.sfml-dev.org/files/ because files there seem
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						|
              ;; to be changed in place.
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						|
              (uri (string-append "https://github.com/SFML/SFML/archive/"
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						|
                                  version ".tar.gz"))
 | 
						|
              (file-name (string-append name "-" version ".tar.gz"))
 | 
						|
              (sha256
 | 
						|
               (base32
 | 
						|
                "0k2fl5xk3ni2q8bsxl0551inx26ww3w6cp6hssvww0wfjdjcirsm"))))
 | 
						|
    (build-system cmake-build-system)
 | 
						|
    (arguments
 | 
						|
     '(#:configure-flags
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						|
       (list "-DSFML_INSTALL_PKGCONFIG_FILES=TRUE")
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						|
       #:tests? #f)) ; no tests
 | 
						|
    (inputs
 | 
						|
     `(("mesa" ,mesa)
 | 
						|
       ("glew" ,glew)
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						|
       ("flac" ,flac)
 | 
						|
       ("libvorbis" ,libvorbis)
 | 
						|
       ("libx11" ,libx11)
 | 
						|
       ("xcb-util-image" ,xcb-util-image)
 | 
						|
       ("libxrandr" ,libxrandr)
 | 
						|
       ("eudev" ,eudev)
 | 
						|
       ("freetype" ,freetype)
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						|
       ("libjpeg" ,libjpeg)
 | 
						|
       ("libsndfile" ,libsndfile)
 | 
						|
       ("openal" ,openal)))
 | 
						|
    (home-page "http://www.sfml-dev.org")
 | 
						|
    (synopsis "Simple and Fast Multimedia Library")
 | 
						|
    (description
 | 
						|
     "SFML provides a simple interface to the various computer components,
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						|
to ease the development of games and multimedia applications.  It is composed
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						|
of five modules: system, window, graphics, audio and network.")
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						|
    (license license:zlib)))
 | 
						|
 | 
						|
(define-public sfxr
 | 
						|
  (package
 | 
						|
    (name "sfxr")
 | 
						|
    (version "1.2.1")
 | 
						|
    (source (origin
 | 
						|
              (method url-fetch)
 | 
						|
              (uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
 | 
						|
              (sha256
 | 
						|
               (base32
 | 
						|
                "0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
 | 
						|
    (build-system gnu-build-system)
 | 
						|
    (arguments
 | 
						|
     `(#:phases (modify-phases %standard-phases
 | 
						|
                  (delete 'configure) ; no configure script
 | 
						|
                  (add-before 'build 'patch-makefile
 | 
						|
                    (lambda* (#:key outputs #:allow-other-keys)
 | 
						|
                      (let ((out (assoc-ref outputs "out")))
 | 
						|
                        (substitute* "Makefile"
 | 
						|
                          (("\\$\\(DESTDIR\\)/usr") out))
 | 
						|
                        (substitute* "main.cpp"
 | 
						|
                          (("/usr/share")
 | 
						|
                           (string-append out "/share")))
 | 
						|
                        #t))))
 | 
						|
       #:tests? #f)) ; no tests
 | 
						|
    (native-inputs
 | 
						|
     `(("pkg-config" ,pkg-config)
 | 
						|
       ("desktop-file-utils" ,desktop-file-utils)))
 | 
						|
    (inputs
 | 
						|
     `(("sdl" ,sdl)
 | 
						|
       ("gtk+" ,gtk+)))
 | 
						|
    (synopsis "Simple sound effect generator")
 | 
						|
    (description "Sfxr is a tool for quickly generating simple sound effects.
 | 
						|
Originally created for use in video game prototypes, it can generate random
 | 
						|
sounds from presets such as \"explosion\" or \"powerup\".")
 | 
						|
    (home-page "http://www.drpetter.se/project_sfxr.html")
 | 
						|
    (license license:expat)))
 | 
						|
 | 
						|
(define-public physfs
 | 
						|
  (package
 | 
						|
    (name "physfs")
 | 
						|
    (version "2.0.3")
 | 
						|
    (source (origin
 | 
						|
              (method url-fetch)
 | 
						|
              (uri (string-append
 | 
						|
                    "http://icculus.org/physfs/downloads/physfs-"
 | 
						|
                    version ".tar.bz2"))
 | 
						|
              (file-name (string-append name "-" version ".tar.gz"))
 | 
						|
              (sha256
 | 
						|
               (base32
 | 
						|
                "0sbbyqzqhyf0g68fcvvv20n3928j0x6ik1njmhn1yigvq2bj11na"))))
 | 
						|
    (build-system cmake-build-system)
 | 
						|
    (arguments
 | 
						|
     '(#:tests? #f))                    ; no check target
 | 
						|
    (inputs
 | 
						|
     `(("zlib" ,zlib)))
 | 
						|
    (native-inputs
 | 
						|
     `(("doxygen" ,doxygen)))
 | 
						|
    (home-page "http://icculus.org/physfs")
 | 
						|
    (synopsis "File system abstraction library")
 | 
						|
    (description
 | 
						|
     "PhysicsFS is a library to provide abstract access to various archives.
 | 
						|
It is intended for use in video games.  For security, no file writing done
 | 
						|
through the PhysicsFS API can leave a defined @emph{write directory}.  For
 | 
						|
file reading, a @emph{search path} with archives and directories is defined,
 | 
						|
and it becomes a single, transparent hierarchical file system.  So archive
 | 
						|
files can be accessed in the same way as you access files directly on a disk,
 | 
						|
and it makes it easy to ship a new archive that will override a previous
 | 
						|
archive on a per-file basis.")
 | 
						|
    (license license:zlib)))
 | 
						|
 | 
						|
(define-public love
 | 
						|
  (package
 | 
						|
    (name "love")
 | 
						|
    (version "0.10.2")
 | 
						|
    (source (origin
 | 
						|
             (method url-fetch)
 | 
						|
             (uri (string-append "https://bitbucket.org/rude/love/downloads/"
 | 
						|
                                 "love-" version "-linux-src.tar.gz"))
 | 
						|
             (sha256
 | 
						|
              (base32
 | 
						|
               "11x346pw0gqad8nmkmywzx4xpcbfc3dslbrdw5x94n1i25mk0sxj"))))
 | 
						|
    (build-system gnu-build-system)
 | 
						|
    (native-inputs
 | 
						|
     `(("pkg-config" ,pkg-config)))
 | 
						|
    (inputs
 | 
						|
     `(("devil" ,devil)
 | 
						|
       ("freetype" ,freetype)
 | 
						|
       ("libmodplug" ,libmodplug)
 | 
						|
       ("libtheora" ,libtheora)
 | 
						|
       ("libvorbis" ,libvorbis)
 | 
						|
       ("luajit" ,luajit)
 | 
						|
       ("mesa" ,mesa)
 | 
						|
       ("mpg123" ,mpg123)
 | 
						|
       ("openal" ,openal)
 | 
						|
       ("physfs" ,physfs)
 | 
						|
       ("sdl2" ,sdl2)
 | 
						|
       ("zlib" ,zlib)))
 | 
						|
    (synopsis "2D game framework for Lua")
 | 
						|
    (description "LÖVE is a framework for making 2D games in the Lua
 | 
						|
programming language.")
 | 
						|
    (home-page "https://love2d.org/")
 | 
						|
    (license license:zlib)))
 | 
						|
 | 
						|
(define-public allegro-4
 | 
						|
  (package
 | 
						|
    (name "allegro")
 | 
						|
    (version "4.4.2")
 | 
						|
    (source (origin
 | 
						|
              (method url-fetch)
 | 
						|
              (uri (string-append "http://download.gna.org/allegro/allegro/"
 | 
						|
                                  version "/allegro-" version ".tar.gz"))
 | 
						|
              (sha256
 | 
						|
               (base32
 | 
						|
                "1p0ghkmpc4kwij1z9rzxfv7adnpy4ayi0ifahlns1bdzgmbyf88v"))))
 | 
						|
    (build-system cmake-build-system)
 | 
						|
    (arguments
 | 
						|
     '(#:phases
 | 
						|
       (modify-phases %standard-phases
 | 
						|
         (add-after 'unpack 'patch-build-system
 | 
						|
           (lambda _
 | 
						|
             ;; Build addons as shared libraries.  Trying to set ADDON_LINKAGE
 | 
						|
             ;; via a command line option doesn't work because it is
 | 
						|
             ;; unconditionally clobbered in the build script.
 | 
						|
             (substitute* '("CMakeLists.txt")
 | 
						|
               (("ADDON_LINKAGE STATIC")
 | 
						|
                "ADDON_LINKAGE SHARED"))
 | 
						|
             #t)))))
 | 
						|
    (inputs
 | 
						|
     `(("glu" ,glu)
 | 
						|
       ("libpng" ,libpng)
 | 
						|
       ("libvorbis" ,libvorbis)
 | 
						|
       ("mesa" ,mesa)
 | 
						|
       ("zlib" ,zlib)))
 | 
						|
    (synopsis "Game programming library")
 | 
						|
    (description "Allegro is a library mainly aimed at video game and
 | 
						|
multimedia programming.  It handles common, low-level tasks such as creating
 | 
						|
windows, accepting user input, loading data, drawing images, playing sounds,
 | 
						|
etc.")
 | 
						|
    (home-page "http://liballeg.org")
 | 
						|
    (license license:giftware)))
 | 
						|
 | 
						|
(define-public allegro
 | 
						|
  (package
 | 
						|
    (name "allegro")
 | 
						|
    (version "5.2.0")
 | 
						|
    (source (origin
 | 
						|
              (method url-fetch)
 | 
						|
              (uri (string-append "http://download.gna.org/allegro/allegro/"
 | 
						|
                                  version "/allegro-" version ".tar.gz"))
 | 
						|
              (sha256
 | 
						|
               (base32
 | 
						|
                "1mwzgzc4nb5k5zkbq7yrc6hg63yxq3wk69lmjag1h19x8b6njnmg"))))
 | 
						|
    (build-system cmake-build-system)
 | 
						|
    (arguments `(#:tests? #f)) ; there are no tests
 | 
						|
    (inputs
 | 
						|
     ;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
 | 
						|
     `(("flac" ,flac)
 | 
						|
       ("freetype" ,freetype)
 | 
						|
       ("glu" ,glu)
 | 
						|
       ("gtk" ,gtk+-2)
 | 
						|
       ("libjpeg" ,libjpeg)
 | 
						|
       ("libpng" ,libpng)
 | 
						|
       ("libtheora" ,libtheora)
 | 
						|
       ("libvorbis" ,libvorbis)
 | 
						|
       ("libxcursor" ,libxcursor)
 | 
						|
       ("libxinerama" ,libxinerama)
 | 
						|
       ("libxrandr" ,libxrandr)
 | 
						|
       ("mesa" ,mesa)
 | 
						|
       ("openal" ,openal)
 | 
						|
       ("physfs" ,physfs)
 | 
						|
       ("zlib" ,zlib)))
 | 
						|
    (native-inputs
 | 
						|
     `(("pkg-config" ,pkg-config)))
 | 
						|
    (synopsis "Game programming library")
 | 
						|
    (description "Allegro is a library mainly aimed at video game and
 | 
						|
multimedia programming.  It handles common, low-level tasks such as creating
 | 
						|
windows, accepting user input, loading data, drawing images, playing sounds,
 | 
						|
etc.")
 | 
						|
    (home-page "http://liballeg.org")
 | 
						|
    (license license:bsd-3)))
 | 
						|
 | 
						|
(define-public allegro-5.0
 | 
						|
  (package (inherit allegro)
 | 
						|
    (name "allegro")
 | 
						|
    (version "5.0.11")
 | 
						|
    (source (origin
 | 
						|
              (method url-fetch)
 | 
						|
              (uri (string-append "http://download.gna.org/allegro/allegro/"
 | 
						|
                                  version "/allegro-" version ".tar.gz"))
 | 
						|
              (sha256
 | 
						|
               (base32
 | 
						|
                "0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))
 | 
						|
 | 
						|
(define-public aseprite
 | 
						|
  (package
 | 
						|
    (name "aseprite")
 | 
						|
    (version "1.1.1")
 | 
						|
    ;; The release tarball isn't good enough because it's missing some
 | 
						|
    ;; necessary code that is only in git submodules.
 | 
						|
    (source (origin
 | 
						|
              (method git-fetch)
 | 
						|
              (uri (git-reference
 | 
						|
                    (url "https://github.com/aseprite/aseprite.git")
 | 
						|
                    (commit "v1.1.1")
 | 
						|
                    (recursive? #t)))
 | 
						|
              (sha256
 | 
						|
               (base32
 | 
						|
                "1yr0l3bc68lyrffrzxgw98zznv8yz5ldl98lyvp6s5grny4s4jyk"))))
 | 
						|
    (build-system cmake-build-system)
 | 
						|
    (arguments
 | 
						|
     '(#:configure-flags
 | 
						|
       ;; Use shared libraries instead of building bundled source.
 | 
						|
       (list "-DWITH_WEBP_SUPPORT=1"
 | 
						|
             "-DUSE_SHARED_CURL=1"
 | 
						|
             "-DUSE_SHARED_GIFLIB=1"
 | 
						|
             "-DUSE_SHARED_JPEGLIB=1"
 | 
						|
             "-DUSE_SHARED_ZLIB=1"
 | 
						|
             "-DUSE_SHARED_LIBPNG=1"
 | 
						|
             "-DUSE_SHARED_LIBLOADPNG=1"
 | 
						|
             "-DUSE_SHARED_LIBWEBP=1"
 | 
						|
             "-DUSE_SHARED_TINYXML=1"
 | 
						|
             "-DUSE_SHARED_PIXMAN=1"
 | 
						|
             "-DUSE_SHARED_FREETYPE=1"
 | 
						|
             "-DUSE_SHARED_ALLEGRO4=1"
 | 
						|
             "-DENABLE_UPDATER=0" ; no auto-updates
 | 
						|
             (string-append "-DFREETYPE_INCLUDE_DIR="
 | 
						|
                            (assoc-ref %build-inputs "freetype")
 | 
						|
                            "/include/freetype2"))))
 | 
						|
    (native-inputs
 | 
						|
     `(("pkg-config" ,pkg-config)))
 | 
						|
    ;; TODO: Use a patched Allegro 4 that supports window resizing.  This
 | 
						|
    ;; patched version is bundled with Aseprite, but the patches should be
 | 
						|
    ;; extracted and applied on top of a standalone Allegro 4 package.
 | 
						|
    (inputs
 | 
						|
     `(("allegro" ,allegro-4)
 | 
						|
       ("curl" ,curl)
 | 
						|
       ("freetype" ,freetype)
 | 
						|
       ("giflib" ,giflib)
 | 
						|
       ("libjpeg" ,libjpeg)
 | 
						|
       ("libpng" ,libpng)
 | 
						|
       ("libwebp" ,libwebp)
 | 
						|
       ("libx11" ,libx11)
 | 
						|
       ("libxext" ,libxext)
 | 
						|
       ("libxxf86vm" ,libxxf86vm)
 | 
						|
       ("pixman" ,pixman)
 | 
						|
       ("tinyxml" ,tinyxml)
 | 
						|
       ("zlib" ,zlib)))
 | 
						|
    (synopsis "Animated sprite editor and pixel art tool")
 | 
						|
    (description "Aseprite is a tool for creating 2D pixel art for video
 | 
						|
games.  In addition to basic pixel editing features, Aseprite can assist in
 | 
						|
the creation of animations, tiled graphics, texture atlases, and more.")
 | 
						|
    (home-page "http://www.aseprite.org/")
 | 
						|
    (license license:gpl2+)))
 | 
						|
 | 
						|
(define-public qqwing
 | 
						|
  (package
 | 
						|
    (name "qqwing")
 | 
						|
    (version "1.3.4")
 | 
						|
    (source (origin
 | 
						|
              (method url-fetch)
 | 
						|
              (uri (string-append
 | 
						|
                    "https://qqwing.com/"
 | 
						|
                    name "-" version ".tar.gz"))
 | 
						|
              (sha256
 | 
						|
               (base32
 | 
						|
                "0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
 | 
						|
    (build-system gnu-build-system)
 | 
						|
    (native-inputs
 | 
						|
      `(("pkg-config" ,pkg-config)))
 | 
						|
    (home-page "https://qqwing.com/")
 | 
						|
    (synopsis "Sudoku puzzle solver and generator")
 | 
						|
    (description
 | 
						|
     "QQWing is a Sudoku puzzle generator and solver.
 | 
						|
It offers the following features:
 | 
						|
@enumerate
 | 
						|
@item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
 | 
						|
@item Uses logic.  Uses as many solve techniques as possible when solving
 | 
						|
  puzzles rather than guessing.
 | 
						|
@item Rates puzzles.  Most generators don't give an indication of the difficulty
 | 
						|
  of a Sudoku puzzle.  QQwing does.
 | 
						|
@item Can print solve instructions for any puzzle.
 | 
						|
@item Customizable output style, including a CSV style that is easy to
 | 
						|
  import into a database.
 | 
						|
@end enumerate")
 | 
						|
    (license license:gpl2+)))
 | 
						|
 | 
						|
(define-public quesoglc
 | 
						|
  (package
 | 
						|
    (name "quesoglc")
 | 
						|
    (version "0.7.2")
 | 
						|
    (source (origin
 | 
						|
              (method url-fetch)
 | 
						|
              (uri (string-append "mirror://sourceforge/" name "/" version "/"
 | 
						|
                                  name "-" version "-free.tar.bz2"))
 | 
						|
              (sha256
 | 
						|
               (base32
 | 
						|
                "08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
 | 
						|
    (build-system gnu-build-system)
 | 
						|
    (native-inputs `(("pkg-config" ,pkg-config)))
 | 
						|
    (inputs `(("fontconfig" ,fontconfig)
 | 
						|
              ("freeglute" ,freeglut)
 | 
						|
              ("fribidi" ,fribidi)
 | 
						|
              ("glew" ,glew)))
 | 
						|
    (home-page "http://quesoglc.sourceforge.net")
 | 
						|
    (synopsis "Implementation of the OpenGL Character Renderer (GLC)")
 | 
						|
    (description
 | 
						|
     "The OpenGL Character Renderer (GLC) is a state machine that provides
 | 
						|
OpenGL programs with character rendering services via an application programming
 | 
						|
interface (API).")
 | 
						|
    (license (list license:expat license:lgpl2.1+))))
 | 
						|
 | 
						|
(define-public python-pygame
 | 
						|
  (package
 | 
						|
    (name "python-pygame")
 | 
						|
    (version "1.9.1")
 | 
						|
    (source (origin
 | 
						|
              (method url-fetch)
 | 
						|
              (uri (string-append "http://pygame.org/ftp/pygame-"
 | 
						|
                                  version "release.tar.gz"))
 | 
						|
              (sha256
 | 
						|
               (base32
 | 
						|
                "0cyl0ww4fjlf289pjxa53q4klyn55ajvkgymw0qrdgp4593raq52"))))
 | 
						|
    (build-system python-build-system)
 | 
						|
    (arguments
 | 
						|
     `(#:python ,python-2
 | 
						|
       #:tests? #f ; Tests require pygame to be installed first.
 | 
						|
       #:phases
 | 
						|
       (modify-phases %standard-phases
 | 
						|
         ;; Set the paths to the dependencies manually because
 | 
						|
         ;; the configure script does not allow passing them as
 | 
						|
         ;; parameters.  This also means we can skip the configure
 | 
						|
         ;; phase.
 | 
						|
         (add-before 'build 'set-library-paths
 | 
						|
           (lambda* (#:key inputs outputs #:allow-other-keys)
 | 
						|
             (let ((sdl-ref   (assoc-ref inputs "sdl"))
 | 
						|
                   (font-ref  (assoc-ref inputs "sdl-ttf"))
 | 
						|
                   (image-ref (assoc-ref inputs "sdl-image"))
 | 
						|
                   (mixer-ref (assoc-ref inputs "sdl-mixer"))
 | 
						|
                   (smpeg-ref (assoc-ref inputs "libsmpeg"))
 | 
						|
                   (png-ref   (assoc-ref inputs "libpng"))
 | 
						|
                   (jpeg-ref  (assoc-ref inputs "libjpeg"))
 | 
						|
                   (v4l-ref   (assoc-ref inputs "v4l-utils"))
 | 
						|
                   (out-ref   (assoc-ref outputs "out")))
 | 
						|
               (substitute* "Setup.in"
 | 
						|
                 (("SDL = -I/usr/include/SDL")
 | 
						|
                  (string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
 | 
						|
               (substitute* "Setup.in"
 | 
						|
                 (("FONT = -lSDL_ttf")
 | 
						|
                  (string-append "FONT = -I" font-ref "/include/SDL -L"
 | 
						|
                                             font-ref "/lib -lSDL_ttf")))
 | 
						|
               (substitute* "Setup.in"
 | 
						|
                 (("IMAGE = -lSDL_image")
 | 
						|
                  (string-append "IMAGE = -I" image-ref "/include/SDL -L"
 | 
						|
                                              image-ref "/lib -lSDL_image")))
 | 
						|
               (substitute* "Setup.in"
 | 
						|
                 (("MIXER = -lSDL_mixer")
 | 
						|
                  (string-append "MIXER = -I" mixer-ref "/include/SDL -L"
 | 
						|
                                              mixer-ref "/lib -lSDL_mixer")))
 | 
						|
               (substitute* "Setup.in"
 | 
						|
                 (("SMPEG = -lsmpeg")
 | 
						|
                  (string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
 | 
						|
                                              smpeg-ref "/lib -lsmpeg")))
 | 
						|
               (substitute* "Setup.in"
 | 
						|
                 (("PNG = -lpng")
 | 
						|
                  (string-append "PNG = -I" png-ref "/include -L"
 | 
						|
                                            png-ref "/lib -lpng")))
 | 
						|
               (substitute* "Setup.in"
 | 
						|
                 (("JPEG = -ljpeg")
 | 
						|
                  (string-append "JPEG = -I" jpeg-ref "/include -L"
 | 
						|
                                 jpeg-ref "/lib -ljpeg")))
 | 
						|
               (substitute* "Setup.in"
 | 
						|
                 (("^pypm") "#pypm"))
 | 
						|
               (substitute* "src/movie.c")
 | 
						|
               ;; Create a path to a header file provided by v4l-utils.
 | 
						|
               (system* "mkdir" "linux")
 | 
						|
               (system* "ln" "--symbolic"
 | 
						|
                        (string-append v4l-ref "/include/libv4l1-videodev.h")
 | 
						|
                        "linux/videodev.h")
 | 
						|
               (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
 | 
						|
    (inputs
 | 
						|
     `(("sdl" ,sdl)
 | 
						|
       ("sdl-image" ,sdl-image)
 | 
						|
       ("sdl-mixer" ,sdl-mixer)
 | 
						|
       ("sdl-ttf" ,sdl-ttf)
 | 
						|
       ("sdl-gfx" ,sdl-gfx)
 | 
						|
       ("libjpeg" ,libjpeg)
 | 
						|
       ("libpng" ,libpng)
 | 
						|
       ("libX11" ,libx11)
 | 
						|
       ("libsmpeg" ,libsmpeg)
 | 
						|
       ("portmidi" ,portmidi)
 | 
						|
       ("v4l-utils" ,v4l-utils)))
 | 
						|
    (home-page "http://www.pygame.org")
 | 
						|
    (synopsis "SDL wrapper for Python")
 | 
						|
    (description "Pygame is a set of Python modules designed for writing games.
 | 
						|
Pygame adds functionality on top of the excellent SDL library. This allows you
 | 
						|
to create fully featured games and multimedia programs in the python language.")
 | 
						|
    (license (list license:bsd-2
 | 
						|
                   ;; python numeric license as listed by Debian looks like
 | 
						|
                   ;; an Expat-style license with a warranty disclaimer for
 | 
						|
                   ;; the U.S. government and the University of California.
 | 
						|
                   license:expat
 | 
						|
                   license:lgpl2.0+
 | 
						|
                   license:lgpl2.1+
 | 
						|
                   license:gpl3+
 | 
						|
                   license:psfl
 | 
						|
                   license:public-domain
 | 
						|
                   license:lgpl2.1+))))
 |