* gnu/packages/games.scm: freedink: [patches]: Add fix. * gnu/packages/patches/freedink-engine-fix-sdl-hints.patch: New file. * gnu/local.mk: Add it. Signed-off-by: Nicolas Goaziou <mail@nicolasgoaziou.fr>
		
			
				
	
	
		
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			33 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			Diff
		
	
	
	
	
	
From 85f8dda6de28ef86e58f26c8aa863a26524f6ce0 Mon Sep 17 00:00:00 2001
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From: Jesse Gibbons <jgibbons2357+freedink@gmail.com>
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Date: Sun, 9 Feb 2020 21:46:26 -0700
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Subject: [PATCH] Fix mouse/touch event hints for SDL 2.0.10.
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This fixes the bug reported at
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<https://lists.gnu.org/archive/html/bug-freedink/2019-08/msg00000.html>.
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It should remain backwards compatible with releases of SDL prior to 2.0.10.
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---
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 src/input.cpp | 5 +++++
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 1 file changed, 5 insertions(+)
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diff --git a/src/input.cpp b/src/input.cpp
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index b5ae21e..153d349 100644
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--- a/src/input.cpp
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+++ b/src/input.cpp
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@@ -91,7 +91,12 @@ void input_init(void)
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   // TODO: don't attempt to simulate mouse events from touch events -
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   // fake mouse events often are de-centered
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+#ifdef SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH
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   SDL_SetHint(SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH, "0");
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+#elif defined SDL_HINT_MOUSE_TOUCH_EVENTS && defined SDL_HINT_TOUCH_MOUSE_EVENTS
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+  SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
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+  SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
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+#endif
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   /* Touch devices */
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   {
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-- 
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2.25.0
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