* gnu/packages/game-development.scm (sfml): Update to 2.3.1. [inputs]: Add flac, libvorbis, xcb-util-image.
		
			
				
	
	
		
			174 lines
		
	
	
	
		
			6.4 KiB
		
	
	
	
		
			Scheme
		
	
	
	
	
	
			
		
		
	
	
			174 lines
		
	
	
	
		
			6.4 KiB
		
	
	
	
		
			Scheme
		
	
	
	
	
	
| ;;; GNU Guix --- Functional package management for GNU
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| ;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
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| ;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
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| ;;;
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| ;;; This file is part of GNU Guix.
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| ;;;
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| ;;; GNU Guix is free software; you can redistribute it and/or modify it
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| ;;; under the terms of the GNU General Public License as published by
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| ;;; the Free Software Foundation; either version 3 of the License, or (at
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| ;;; your option) any later version.
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| ;;;
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| ;;; GNU Guix is distributed in the hope that it will be useful, but
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| ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
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| ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| ;;; GNU General Public License for more details.
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| ;;;
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| ;;; You should have received a copy of the GNU General Public License
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| ;;; along with GNU Guix.  If not, see <http://www.gnu.org/licenses/>.
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| 
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| (define-module (gnu packages game-development)
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|   #:use-module ((guix licenses) #:prefix license:)
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|   #:use-module (guix packages)
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|   #:use-module (guix download)
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|   #:use-module (guix build-system cmake)
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|   #:use-module (guix build-system gnu)
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|   #:use-module (gnu packages)
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|   #:use-module (gnu packages qt)
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|   #:use-module (gnu packages compression)
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|   #:use-module (gnu packages zip)
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|   #:use-module (gnu packages gl)
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|   #:use-module (gnu packages linux)
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|   #:use-module (gnu packages xorg)
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|   #:use-module (gnu packages fontutils)
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|   #:use-module (gnu packages image)
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|   #:use-module (gnu packages audio)
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|   #:use-module (gnu packages pulseaudio)
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|   #:use-module (gnu packages gnome)
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|   #:use-module (gnu packages gtk)
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|   #:use-module (gnu packages sdl)
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|   #:use-module (gnu packages pkg-config)
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|   #:use-module (gnu packages xiph))
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| 
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| (define-public bullet
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|   (package
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|     (name "bullet")
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|     (version "2.82-r2704")
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|     (source (origin
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|               (method url-fetch)
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|               (uri (string-append "https://bullet.googlecode.com/files/bullet-"
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|                                   version ".tgz"))
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|               (sha256
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|                (base32
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|                 "1lnfksxa9b1slyfcxys313ymsllvbsnxh9np06azkbgpfvmwkr37"))))
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|     (build-system cmake-build-system)
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|     (arguments '(#:tests? #f ; no 'test' target
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|                  #:configure-flags (list
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|                                     (string-append
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|                                      "-DCMAKE_CXX_FLAGS=-fPIC "
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|                                      (or (getenv "CXXFLAGS") "")))))
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|     (home-page "http://bulletphysics.org/")
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|     (synopsis "3D physics engine library")
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|     (description
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|      "Bullet is a physics engine library usable for collision detection.  It
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| is used in some video games and movies.")
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|     (license license:zlib)))
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| 
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| (define-public tiled
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|   (package
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|     (name "tiled")
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|     (version "0.13.0")
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|     (source (origin
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|               (method url-fetch)
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|               (uri (string-append "https://github.com/bjorn/tiled/archive/v"
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|                                   version ".tar.gz"))
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|               (file-name (string-append name "-" version ".tar.gz"))
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|               (sha256
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|                (base32
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|                 "1cfdhjwwwnc5fsq53axxyf6vmyy1grkk9ghi58dir68pwf6rlr3n"))))
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|     (build-system gnu-build-system)
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|     (inputs `(("qt" ,qt)
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|               ("zlib" ,zlib)))
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|     (arguments
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|      '(#:phases
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|        (alist-replace
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|         'configure
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|         (lambda* (#:key outputs #:allow-other-keys)
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|           (let ((out (assoc-ref outputs "out")))
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|             (system* "qmake"
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|                      (string-append "PREFIX=" out))))
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|         %standard-phases)))
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|     (home-page "http://www.mapeditor.org/")
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|     (synopsis "Tile map editor")
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|     (description
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|      "Tiled is a general purpose tile map editor.  It is meant to be used for
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| editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
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| clone.")
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| 
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|     ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
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|     ;; under BSD-2.
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|     (license license:gpl2+)))
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| 
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| (define-public sfml
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|   (package
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|     (name "sfml")
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|     (version "2.3.1")
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|     (source (origin
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|               (method url-fetch)
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|               (uri (string-append "http://mirror0.sfml-dev.org/files/SFML-"
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|                                   version "-sources.zip"))
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|               (sha256
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|                (base32
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|                 "0mjpkgfnz6ka4p0ir219pcqsbdy7gwcjydk7xxmjjfm2k5sw2qys"))))
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|     (build-system cmake-build-system)
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|     (arguments
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|      '(#:tests? #f)) ; no tests
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|     (native-inputs
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|      `(("unzip" ,unzip)))
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|     (inputs
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|      `(("mesa" ,mesa)
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|        ("glew" ,glew)
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|        ("flac" ,flac)
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|        ("libvorbis" ,libvorbis)
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|        ("libx11" ,libx11)
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|        ("xcb-util-image" ,xcb-util-image)
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|        ("libxrandr" ,libxrandr)
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|        ("eudev" ,eudev)
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|        ("freetype" ,freetype)
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|        ("libjpeg" ,libjpeg)
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|        ("libsndfile" ,libsndfile)
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|        ("openal" ,openal)))
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|     (home-page "http://www.sfml-dev.org")
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|     (synopsis "Simple and Fast Multimedia Library")
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|     (description
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|      "SFML provides a simple interface to the various computer components,
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| to ease the development of games and multimedia applications.  It is composed
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| of five modules: system, window, graphics, audio and network.")
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|     (license license:zlib)))
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| 
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| (define-public sfxr
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|   (package
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|     (name "sfxr")
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|     (version "1.2.1")
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|     (source (origin
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|               (method url-fetch)
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|               (uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
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|               (sha256
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|                (base32
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|                 "0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
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|     (build-system gnu-build-system)
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|     (arguments
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|      `(#:phases (modify-phases %standard-phases
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|                   (delete 'configure) ; no configure script
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|                   (add-before 'build 'patch-makefile
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|                     (lambda* (#:key outputs #:allow-other-keys)
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|                       (let ((out (assoc-ref outputs "out")))
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|                         (substitute* "Makefile"
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|                           (("\\$\\(DESTDIR\\)/usr") out))
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|                         (substitute* "main.cpp"
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|                           (("/usr/share")
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|                            (string-append out "/share")))
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|                         #t))))
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|        #:tests? #f)) ; no tests
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|     (native-inputs
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|      `(("pkg-config" ,pkg-config)
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|        ("desktop-file-utils" ,desktop-file-utils)))
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|     (inputs
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|      `(("sdl" ,sdl)
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|        ("gtk+" ,gtk+)))
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|     (synopsis "Simple sound effect generator")
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|     (description "Sfxr is a tool for quickly generating simple sound effects.
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| Originally created for use in video game prototypes, it can generate random
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| sounds from presets such as \"explosion\" or \"powerup\".")
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|     (home-page "http://www.drpetter.se/project_sfxr.html")
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|     (license license:expat)))
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