Restore blender@2.79b, the last version that does not require OpenGL 3,
and therefore the last version to work on many older computers.  Note
that this commit relies on blender-2.79-newer-ffmpeg.patch and
blender-2.79-python-3.7-fix.patch, which were left in the tree when
blender@2.79b was previously removed in commit
1f14453eed.
* gnu/packages/patches/blender-2.79-gcc8.patch,
gnu/packages/patches/blender-2.79-gcc9.patch,
gnu/packages/patches/blender-2.79-oiio2.patch,
gnu/packages/patches/blender-2.79-python-3.8-fix.patch: New files.
* gnu/local.mk (dist_patch_DATA): Add them.
* gnu/packages/graphics.scm (blender-2.79): New variable.
		
	
			
		
			
				
	
	
		
			36 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			Diff
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			Diff
		
	
	
	
	
	
diff --git a/intern/itasc/kdl/tree.hpp b/intern/itasc/kdl/tree.hpp
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index c8a253fc901..bd35f82d185 100644
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--- a/intern/itasc/kdl/tree.hpp
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+++ b/intern/itasc/kdl/tree.hpp
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@@ -34,7 +34,7 @@ namespace KDL
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     //Forward declaration
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     class TreeElement;
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     // Eigen allocator is needed for alignment of Eigen data types
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-    typedef std::map<std::string,TreeElement, std::less<std::string>, Eigen::aligned_allocator<std::pair<std::string, TreeElement> > > SegmentMap;
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+    typedef std::map<std::string,TreeElement, std::less<std::string>, Eigen::aligned_allocator<std::pair<const std::string, TreeElement> > > SegmentMap;
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     class TreeElement
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     {
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diff --git a/intern/cycles/util/util_sseb.h b/intern/cycles/util/util_sseb.h
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index 6e669701f3b..977976c3fc0 100644
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--- a/intern/cycles/util/util_sseb.h
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+++ b/intern/cycles/util/util_sseb.h
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@@ -22,6 +22,9 @@ CCL_NAMESPACE_BEGIN
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 #ifdef __KERNEL_SSE2__
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+struct ssei;
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+struct ssef;
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+
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 /*! 4-wide SSE bool type. */
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 struct sseb
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 {
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@@ -116,7 +119,7 @@ __forceinline const sseb unpacklo( const sseb& a, const sseb& b ) { return _mm_u
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 __forceinline const sseb unpackhi( const sseb& a, const sseb& b ) { return _mm_unpackhi_ps(a, b); }
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 template<size_t i0, size_t i1, size_t i2, size_t i3> __forceinline const sseb shuffle( const sseb& a ) {
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-	return _mm_shuffle_epi32(a, _MM_SHUFFLE(i3, i2, i1, i0));
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+	return _mm_castsi128_ps(_mm_shuffle_epi32(a, _MM_SHUFFLE(i3, i2, i1, i0)));
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 }
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 template<> __forceinline const sseb shuffle<0, 1, 0, 1>( const sseb& a ) {
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