gnu: ioquake3: Use G-expressions.
* gnu/packages/game-development.scm (ioquake3)[arguments]: Rewrite as G-expressions.master
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@ -2165,23 +2165,25 @@ of the others")
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(list which ; Else SDL_version.h won't be found.
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pkg-config))
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(arguments
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'(#:tests? #f ; No tests.
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#:make-flags '("CC=gcc"
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(list
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#:tests? #f ; no tests
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#:make-flags
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#~(list "CC=gcc"
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"USE_INTERNAL_LIBS=0"
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"USE_FREETYPE=1"
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"USE_RENDERER_DLOPEN=0"
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"USE_OPENAL_DLOPEN=0"
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"USE_CURL_DLOPEN=0")
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#:phases
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#~(modify-phases %standard-phases
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(delete 'configure) ; no configure-script
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(replace 'install
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(lambda* (#:key outputs #:allow-other-keys)
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(invoke "make" "copyfiles" "CC=gcc"
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"USE_INTERNAL_LIBS=0"
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"USE_FREETYPE=1"
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"USE_RENDERER_DLOPEN=0"
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"USE_OPENAL_DLOPEN=0"
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"USE_CURL_DLOPEN=0")
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#:phases
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(modify-phases %standard-phases
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(delete 'configure)
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(replace 'install
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(lambda* (#:key outputs #:allow-other-keys)
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(invoke "make" "copyfiles" "CC=gcc"
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"USE_INTERNAL_LIBS=0"
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(string-append "COPYDIR="
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(assoc-ref outputs "out")
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"/bin")))))))
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(string-append "COPYDIR="
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(assoc-ref outputs "out")
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"/bin")))))))
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(home-page "https://ioquake3.org/")
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(synopsis "FPS game engine based on Quake 3")
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(description "ioquake3 is a free software first person shooter engine
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