This should reduce confusion on when to use the "autoconf"
package and when to use "autoconf-wrapper" instead in
package definitions.
Fixes <https://bugs.gnu.org/46564>.
* gnu/packages/autotools.scm (autoconf-wrapper):
advise to use the "autoconf" package instead where
possible.
* gnu/packages/game-development.scm (tsukundere)[native-inputs]:
use "autoconf" instead of "autoconf-wrapper".
* gnu/packages/gimp.scm
(glimpse)[native-inputs]: likewise.
(gimp-resynthesizer)[native-inputs]: add comment on why
"autoconf-wrapper" is used.
* gnu/packages/gnunet.scm (gnunet)[native-inputs]:
use "autoconf" instead of "autoconf-wrapper".
* gnu/packages/gnupg.scm (signing-party)[native-inputs]:
add comment on why "autoconf-wrapper" is used.
* gnu/packages/guile-xyz.scm
(guile-bash,guile-filesystem,guile-ics,guile-udev)[native-inputs]:
use "autoconf" instead of "autoconf-wrapper".
* gnu/packages/libevent.scm (libuv)[native-inputs]: indicates
"autoconf-wrapper" needs to be replaced with "autoconf"
on core-updates.
* gnu/packages/logging.scm (glog)[native-inputs]: use "autoconf"
instead of "autoconf-wrapper".
* gnu/packages/mail.scm (libetpan)[native-inputs]: likewise.
* gnu/packages/mate.scm
(mate-icon-theme-faenza)[native-inputs]: add comment on why
"autoconf-wrapper" is used.
(mate-screensaver)[native-inputs]: use "autoconf" instead of
"autoconf-wrapper".
* gnu/packages/package-management.scm (guix)[native-inputs]: likewise.
* gnu/packages/sawfish.scm (librep)[native-inputs]: likewise.
* gnu/packages/video.scm (motion)[native-inputs]: likewise.
* gnu/packages/zile.scm (zile)[native-inputs]: likewise.
Signed-off-by: Ludovic Courtès <ludo@gnu.org>
* gnu/packages/game-development.scm (godot)[arguments]: Install the provided
godot.desktop instead of creating a new one. Copy icons to the correct
location in share/icons/hicolor as per XDG.
Signed-off-by: Nicolas Goaziou <mail@nicolasgoaziou.fr>
* gnu/packages/game-development.scm (godot): Build the headless (server)
binary. This is needed to package games using Godot without depending on X.
[outputs]: Add "headless".
[arguments]<#:phases>[build-headless]: New phase.
[arguments]<#:phases>[install]: Install headless version to separate output.
Signed-off-by: Nicolas Goaziou <mail@nicolasgoaziou.fr>
* gnu/packages/game-development.scm (godot)[arguments]: Remove -DNO_THREADS
from scons-flags as Godot now builds and runs without it on aarch64.
Signed-off-by: Nicolas Goaziou <mail@nicolasgoaziou.fr>
* gnu/packages/game-development.scm (godot)[arguments]: Set release_debug
target in #:scons-flags to enable optimized build.
Signed-off-by: Nicolas Goaziou <mail@nicolasgoaziou.fr>